{"author_link":"\/users\/foodzilla","author_name":"foodzilla","author_uid":"foodzilla","comments":[],"epoch":1503298773,"event":"LD39","format":"md","ldjam_node_id":49119,"likes":1,"metadata":{"p_key":"100922","p_author":"foodzilla","p_authorkey":"1007285","p_urlkey":"316632","p_title":"Dance On The Wire - Not Quite Post Mortem (yet)","p_cat":"LDJam ","p_event":"LD39","p_time":"1503298773","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1007285","us_name":"foodzilla","us_username":"foodzilla","event_start":"1501200000","event_key":"74","event_name":"LD 39"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD39","removed_author":false},"_superparent":32802,"_trust":2,"author":7285,"body":"I will do a full post mortem in a coupel days, but this Ludum had my first serious project in a while!  \"Dance on the Wire\" was fun to do, but fraught with development challenges and technical issues.  I've put up a post Ludum version as well, with the hours dwindling away.\n\nHopefully I can continue to improve the core of the gameplay.  I really did not have the time this jam to put together good levels, but I had lots of external interference this time around.  \n\nSo instead I tried to see what I could do to make the basis of the game 'feel' cool, and I will put together more of what it could really be in the future.  We'll see how far I can cook this little game up!\n\nJam ver:  https:\/\/ldjam.com\/events\/ludum-dare\/39\/dance-on-the-wire\n\nPost Jam:  http:\/\/gwbloom.com\/dev\/games\/wiredance\/","comments":0,"created":"2017-08-21T06:56:17Z","files":[],"files-timestamp":0,"id":49119,"love":1,"love-timestamp":"2017-08-21T08:03:08Z","meta":[],"modified":"2017-08-21T08:03:08Z","name":"Dance On The Wire - Not Quite Post Mortem (yet)","node-timestamp":"2017-08-21T07:00:00Z","parent":45718,"parents":[1,5,9,32802,45718],"path":"\/events\/ludum-dare\/39\/dance-on-the-wire\/dance-on-the-wire-not-quite-post-mortem-yet","published":"2017-08-21T06:59:33Z","scope":"public","slug":"dance-on-the-wire-not-quite-post-mortem-yet","subsubtype":"","subtype":"","type":"post","version":140961},"node_metadata":{"n_key":"49119","n_urlkey":"316632","n_parent":"45718","n_path":"\/events\/ludum-dare\/39\/dance-on-the-wire\/dance-on-the-wire-not-quite-post-mortem-yet","n_slug":"dance-on-the-wire-not-quite-post","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"7285","n_created":"1503298577","n_modified":"1503302588","n_version":"140961","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/39\/dance-on-the-wire\/dance-on-the-wire-not-quite-post-mortem-yet","text":"I will do a full post mortem in a coupel days, but this Ludum had my first serious project in a while!  \"Dance on the Wire\" was fun to do, but fraught with development challenges and technical issues.  I've put up a post Ludum version as well, with the hours dwindling away.\n\nHopefully I can continue to improve the core of the gameplay.  I really did not have the time this jam to put together good levels, but I had lots of external interference this time around.  \n\nSo instead I tried to see what I could do to make the basis of the game 'feel' cool, and I will put together more of what it could really be in the future.  We'll see how far I can cook this little game up!\n\nJam ver:  https:\/\/ldjam.com\/events\/ludum-dare\/39\/dance-on-the-wire\n\nPost Jam:  http:\/\/gwbloom.com\/dev\/games\/wiredance\/","title":"Dance On The Wire - Not Quite Post Mortem (yet)","wayback_source":[]}