{"author_link":"\/users\/infinitycore","author_name":"infinitycore","author_uid":"infinitycore","comments":[],"epoch":1503383043,"event":"LD39","format":"md","ldjam_node_id":49173,"likes":2,"metadata":{"p_key":"100965","p_author":"infinitycore","p_authorkey":"1002463","p_urlkey":"316675","p_title":"0|0|0|0 Post-Mortem","p_cat":"LDJam ","p_event":"LD39","p_time":"1503383043","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1002463","us_name":"infinitycore","us_username":"infinitycore","event_start":"1501200000","event_key":"74","event_name":"LD 39"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD39","removed_author":false},"_superparent":32802,"_trust":7,"author":2463,"body":"![0I0I0I0.gif](\/\/\/raw\/f99\/z\/8f9e.gif)\n\nOverall, this jam went well. My biggest issue in all of this was getting the game to upload before the compo time limit, but I managed in the end. The game can still be played here: https:\/\/ldjam.com\/events\/ludum-dare\/39\/$34441\n\n![spawn.gif](\/\/\/raw\/f99\/z\/8f9f.gif)\n\nWhat Went Well\n\n-The game turned out looking and sounding like I wanted. I had an idea of how to make a twin stick shooter sprite that keeps the angle of light uniform instead of just rotating a sprite without having to literally draw 360 different frames; And I am glad to see that it paid off, and next time I can even make it better.\n\n-The game is fun. Pretty much all the feedback I've received has mentioned how the game is either well-polished or smooth and that it is fun.\n\n-It has no bugs (that I could find). It is always nice to have a game jam game come out working as intended with no unforeseen problems. However, this could either be because of or in despite of my awful programming. I am not a programmer by any means; I know enough to get me by in Game Maker, but that is it. It isn't pretty and probably has HUGE memory leakage, but not enough that would be noticeable for this kind of game. But, what this might also mean for the game is that the code is so rigid that it can't possibly goof, even if that means it isn't very modular. Again, I don't know for sure because I went to college for game design with a concentration in art not programming.\n\n-Though I thought of another title a few days after the jam was done, I've actually grown attached to the random title that I came up with in the spur of the mentally-drained moment. And, while \"Electromite\" would have perfectly sufficed for the game, I think that an obscure title that literally no one can pronounce actually gives it more character. Sure, \"0|0|0|0\" means absolutely nothing and doesn't tie into the theme of the game at all, but I think it's actually more memorable.\n\n![baddy.gif](\/\/\/raw\/f99\/z\/8fa0.gif)\n\nWhat Could be Fixed\n\n-Programming as mentioned above\n\n-I got some well-deserved critiques to my control scheme that deserve attention. First, the fact that you can't just hold down the fire button to shoot automatically. While I understand how it would make the game easier or less strenuous, I specifically decided on this way because it gives the game more visceral feedback in having to literally click every time you want to shoot. In the future, that option may be added, but it will still be slower than if you mash the fire button. Second, the aiming seems off. I completely agree with this, and may get around to increasing the visibility of the reticule to try and alleviate the issue.\n\n-It doesn't use the theme very creatively. For this jam I decided to make a fun, polished game instead of spending too much time on utilizing the theme in an interesting way. In the end, it paid off, but I still wish that I would have had the extra time to come up with something really special.\n\nI'm out of LD39-related gifs, so here's a pic of my cat.\n![20170209_224036.jpg](\/\/\/raw\/f99\/z\/8fa1.jpg)\n\nIn the unlikely event of me continuing development what would I do?\n\n-Fix all issues of course.\n\n-It's a good start, but it really is quite bare-bones and could use more mechanics. Maybe add levels and different arenas with more enemies. Power ups? There are honestly so many places this could go, I'm not even sure which way I would want to go with it.\n\n-more polish. You can never have enough polish. The sound and feedback could always use a little touch up.\n\n-Online high scores list. This is really just a pipe dream as I do not have a server and I also just don't know how to do it anyway. So if this ever ends up on kongregate or something, it probably will only have the dumb best (local) score\/your score screen.\n\n\nIn the end, this was a very fun Ludum Dare and my first time doing the compo. I am very pleased with the end result and look forward to seeing the rankings Tuesday (if it doesn't get pushed back again). Thank you to everyone who played and\/or ranked my game; I hope you enjoyed playing it as much as I enjoyed making it.","comments":1,"comments-timestamp":"2017-08-22T10:46:04Z","created":"2017-08-22T05:38:21Z","files":[],"files-timestamp":0,"id":49173,"love":2,"love-timestamp":"2017-08-22T10:46:06Z","meta":[],"modified":"2017-08-22T10:46:06Z","name":"0|0|0|0 Post-Mortem","node-timestamp":"2017-08-22T06:24:03Z","parent":34441,"parents":[1,5,9,32802,34441],"path":"\/events\/ludum-dare\/39\/$34441\/0000-post-mortem","published":"2017-08-22T06:24:03Z","scope":"public","slug":"0000-post-mortem","subsubtype":"","subtype":"","type":"post","version":141239},"node_metadata":{"n_key":"49173","n_urlkey":"316675","n_parent":"34441","n_path":"\/events\/ludum-dare\/39\/$34441\/0000-post-mortem","n_slug":"0000-post-mortem","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"2463","n_created":"1503380301","n_modified":"1503398766","n_version":"141239","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/39\/$34441\/0000-post-mortem","text":"![0I0I0I0.gif](\/\/\/raw\/f99\/z\/8f9e.gif)\n\nOverall, this jam went well. My biggest issue in all of this was getting the game to upload before the compo time limit, but I managed in the end. The game can still be played here: https:\/\/ldjam.com\/events\/ludum-dare\/39\/$34441\n\n![spawn.gif](\/\/\/raw\/f99\/z\/8f9f.gif)\n\nWhat Went Well\n\n-The game turned out looking and sounding like I wanted. I had an idea of how to make a twin stick shooter sprite that keeps the angle of light uniform instead of just rotating a sprite without having to literally draw 360 different frames; And I am glad to see that it paid off, and next time I can even make it better.\n\n-The game is fun. Pretty much all the feedback I've received has mentioned how the game is either well-polished or smooth and that it is fun.\n\n-It has no bugs (that I could find). It is always nice to have a game jam game come out working as intended with no unforeseen problems. However, this could either be because of or in despite of my awful programming. I am not a programmer by any means; I know enough to get me by in Game Maker, but that is it. It isn't pretty and probably has HUGE memory leakage, but not enough that would be noticeable for this kind of game. But, what this might also mean for the game is that the code is so rigid that it can't possibly goof, even if that means it isn't very modular. Again, I don't know for sure because I went to college for game design with a concentration in art not programming.\n\n-Though I thought of another title a few days after the jam was done, I've actually grown attached to the random title that I came up with in the spur of the mentally-drained moment. And, while \"Electromite\" would have perfectly sufficed for the game, I think that an obscure title that literally no one can pronounce actually gives it more character. Sure, \"0|0|0|0\" means absolutely nothing and doesn't tie into the theme of the game at all, but I think it's actually more memorable.\n\n![baddy.gif](\/\/\/raw\/f99\/z\/8fa0.gif)\n\nWhat Could be Fixed\n\n-Programming as mentioned above\n\n-I got some well-deserved critiques to my control scheme that deserve attention. First, the fact that you can't just hold down the fire button to shoot automatically. While I understand how it would make the game easier or less strenuous, I specifically decided on this way because it gives the game more visceral feedback in having to literally click every time you want to shoot. In the future, that option may be added, but it will still be slower than if you mash the fire button. Second, the aiming seems off. I completely agree with this, and may get around to increasing the visibility of the reticule to try and alleviate the issue.\n\n-It doesn't use the theme very creatively. For this jam I decided to make a fun, polished game instead of spending too much time on utilizing the theme in an interesting way. In the end, it paid off, but I still wish that I would have had the extra time to come up with something really special.\n\nI'm out of LD39-related gifs, so here's a pic of my cat.\n![20170209_224036.jpg](\/\/\/raw\/f99\/z\/8fa1.jpg)\n\nIn the unlikely event of me continuing development what would I do?\n\n-Fix all issues of course.\n\n-It's a good start, but it really is quite bare-bones and could use more mechanics. Maybe add levels and different arenas with more enemies. Power ups? There are honestly so many places this could go, I'm not even sure which way I would want to go with it.\n\n-more polish. You can never have enough polish. The sound and feedback could always use a little touch up.\n\n-Online high scores list. This is really just a pipe dream as I do not have a server and I also just don't know how to do it anyway. So if this ever ends up on kongregate or something, it probably will only have the dumb best (local) score\/your score screen.\n\n\nIn the end, this was a very fun Ludum Dare and my first time doing the compo. I am very pleased with the end result and look forward to seeing the rankings Tuesday (if it doesn't get pushed back again). Thank you to everyone who played and\/or ranked my game; I hope you enjoyed playing it as much as I enjoyed making it.","title":"0|0|0|0 Post-Mortem","wayback_source":[]}