{"author_link":"\/users\/jeremy-ryan","author_name":"Jeremy Ryan","author_uid":"jeremy-ryan","comments":[],"epoch":1503432292,"event":"LD39","format":"md","ldjam_node_id":49237,"likes":3,"metadata":{"p_key":"101006","p_author":"Jeremy Ryan","p_authorkey":"1015034","p_urlkey":"316716","p_title":"That's Improvement","p_cat":"LDJam ","p_event":"LD39","p_time":"1503432292","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1015034","us_name":"Jeremy Ryan","us_username":"jeremy-ryan","event_start":"1501200000","event_key":"74","event_name":"LD 39"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD39","removed_author":false},"_superparent":32802,"_trust":14,"author":15034,"body":"## Better than last time\n\nThis is my second Ludum Dare, and I think it went better than my first. For both events, I prioritized graphics, audio, and overall feel to the actual quality of gameplay, which is evident from the ratings I have received. While this meant that I spent the majority of the event drawing sprite sheets and writing music, it also got me ranked **23rd in Graphics **and **10th in Audio** for Ludum Dare 39. Not bad, considering I only broke top 100 in the \"Innovation\" category last event.\n\n![LaserBattleStats.PNG](\/\/\/raw\/aba\/3\/z\/8fbf.png)\n\n## Improvement on most fronts\n\nI plotted my ranking as a percentile for all Compo submissions for both events, and I improved in every category except Fun. This is pretty consistent with the comments I received for both games, which followed the general trend of *\"looks pretty, but mostly unplayable.\"*\n\n![MyLudumDarePerformance.PNG](\/\/\/raw\/aba\/3\/z\/8fc3.png)\n\n## Anyway, so long, and thanks for all the fish.\n\nLooking forward to LD40 in December!","comments":4,"comments-timestamp":"2017-08-23T00:48:04Z","created":"2017-08-22T19:47:10Z","files":[],"files-timestamp":0,"id":49237,"love":3,"love-timestamp":"2017-08-23T04:30:11Z","meta":[],"modified":"2017-08-23T04:30:11Z","name":"That's Improvement","node-timestamp":"2017-08-22T20:04:52Z","parent":38255,"parents":[1,5,9,32802,38255],"path":"\/events\/ludum-dare\/39\/mountaintop-groovy-robot-laser-battle\/thats-improvement","published":"2017-08-22T20:04:52Z","scope":"public","slug":"thats-improvement","subsubtype":"","subtype":"","type":"post","version":141518},"node_metadata":{"n_key":"49237","n_urlkey":"316716","n_parent":"38255","n_path":"\/events\/ludum-dare\/39\/mountaintop-groovy-robot-laser-battle\/thats-improvement","n_slug":"thats-improvement","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"15034","n_created":"1503431230","n_modified":"1503462611","n_version":"141518","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/39\/mountaintop-groovy-robot-laser-battle\/thats-improvement","text":"## Better than last time\n\nThis is my second Ludum Dare, and I think it went better than my first. For both events, I prioritized graphics, audio, and overall feel to the actual quality of gameplay, which is evident from the ratings I have received. While this meant that I spent the majority of the event drawing sprite sheets and writing music, it also got me ranked **23rd in Graphics **and **10th in Audio** for Ludum Dare 39. Not bad, considering I only broke top 100 in the \"Innovation\" category last event.\n\n![LaserBattleStats.PNG](\/\/\/raw\/aba\/3\/z\/8fbf.png)\n\n## Improvement on most fronts\n\nI plotted my ranking as a percentile for all Compo submissions for both events, and I improved in every category except Fun. This is pretty consistent with the comments I received for both games, which followed the general trend of *\"looks pretty, but mostly unplayable.\"*\n\n![MyLudumDarePerformance.PNG](\/\/\/raw\/aba\/3\/z\/8fc3.png)\n\n## Anyway, so long, and thanks for all the fish.\n\nLooking forward to LD40 in December!","title":"That's Improvement","wayback_source":[]}