LD40 - Better not give up this time

Last time, I had an unbearable amount of distractions from really inconsiderate people thinking this didn't matter to me and tennis was more important XD. Anyways, here's my second go at game development under a time constraint. According to the internet, I suffer from Shiny Object Syndrome or whatever and all I had to do was make at least one game completely through to get started. So I made a space invaders, pong and geometry dash clone in a weekend. NOW I'M FINALLY READY!

Github's Atom Editor Goes without saying: this editor is extremely customizable and can do everything Sublime can so I'm a happily converted user.

GameMaker: Studio There's just a certain vibe with GMS1 vs 2. I tried out GMS2 and workstations aren't my thing even after using Unreal Engine blueprints for a relatively long time. I know that I should be trying new things but this is just preference so I'll be sticking with what makes me feel good :D

DragonBones Pro My first time using this was during the game jams first half hour and I loved every part of it. It bothered me to no end when I couldn't figure out what was wrong with the Bone Tool and there's not the best community and the biggest userbase behind it but I figured it out. At the time, I had no artist and did the art with a mouse and I made lifelike animations then and there and blew myself away. Since the other discord guys enjoyed the look, I'll definitely stick with this again.

After Effects I'm pretty much depending on my Videohive assets for the visuals. These assets are the same I use for video editing my Youtube content and have great effects for video games, too. I'll be utilizing my dying CC subscription for this. About CC, Photoshop will be replacing Affinity Photo until certain things are worked out in that program, it's bugs are resolved, it's gradient and smoothing tools (essential) are available and it stops having that strange unsatisfying background color.

Wish me luck! I'm trying to win the Ludum Dare alone again XD

EDIT: Forgot about the themes.

Ultra Fast-Paced: Come on. There's nothing better than dying of too much adrenaline. Atmospheric: What may seem the very opposite, I wanted to make a dark tense vibe while constantly expecting something to one-shot you on your last bit of HP. I doubt this is a proper theme but it's that important to me. Narrative-Based: Also one of the dumb ideas I had during the Ludum Dare that I thought I could pull off.