{"author_link":"\/users\/madbeagle","author_name":"Madbeagle","author_uid":"madbeagle","comments":[],"epoch":1511295754,"event":"LD40","format":"md","ldjam_node_id":52389,"likes":4,"metadata":{"p_key":"101241","p_author":"Madbeagle","p_authorkey":"1036191","p_urlkey":"316963","p_title":"All set for LD40","p_cat":"LDJam ","p_event":"LD40","p_time":"1511295754","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1036191","us_name":"Madbeagle","us_username":"madbeagle","event_start":"1512086400","event_key":"70","event_name":"LD 40"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD40","removed_author":false},"_superparent":49883,"_trust":8,"author":36191,"body":"Can't wait for next Friday, have been looking forward to this since LD39 finished. I actually landed a job in the game industry in between, and I think the experience gained in LD39 played a key part in that.\n\nMy LD40 project is all setup with a collection of free libraries that I might need and highly recommend (is there anything more exciting than File > New Project...?)\n\n- Dot Tween\n- InAudio\n- JsonDotNet\n- LeanTouch\n- TMPro\n- Thread Ninja\n- More Effective Coroutines\n- Unity UI Extensions\n- Probuilder Basic\n\n\n...as well as a few general utility scripts for Monobehaviour Singletons, Object Pooling, StringToInt.\n\nI also own a number of excellent paid libraries but that kind of goes against the idea that someone can download your project from Github, play with and compile the thing, so I won't be using any of those.\n\n\n\n","comments":3,"comments-timestamp":"2017-11-23T19:42:43Z","created":"2017-11-21T20:10:30Z","files":[],"files-timestamp":0,"id":52389,"love":4,"love-timestamp":"2017-11-22T00:23:26Z","meta":[],"modified":"2017-11-23T19:42:43Z","name":"All set for LD40","node-timestamp":"2017-11-21T20:22:34Z","parent":50543,"parents":[1,5,9,49883,50543],"path":"\/events\/ludum-dare\/40\/overdose-1\/all-set-for-ld40","published":"2017-11-21T20:22:34Z","scope":"public","slug":"all-set-for-ld40","subsubtype":"","subtype":"","type":"post","version":146151},"node_metadata":{"n_key":"52389","n_urlkey":"316963","n_parent":"50543","n_path":"\/events\/ludum-dare\/40\/overdose-1\/all-set-for-ld40","n_slug":"all-set-for-ld40","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"36191","n_created":"1511295030","n_modified":"1511466163","n_version":"146151","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/40\/overdose-1\/all-set-for-ld40","text":"Can't wait for next Friday, have been looking forward to this since LD39 finished. I actually landed a job in the game industry in between, and I think the experience gained in LD39 played a key part in that.\n\nMy LD40 project is all setup with a collection of free libraries that I might need and highly recommend (is there anything more exciting than File > New Project...?)\n\n- Dot Tween\n- InAudio\n- JsonDotNet\n- LeanTouch\n- TMPro\n- Thread Ninja\n- More Effective Coroutines\n- Unity UI Extensions\n- Probuilder Basic\n\n\n...as well as a few general utility scripts for Monobehaviour Singletons, Object Pooling, StringToInt.\n\nI also own a number of excellent paid libraries but that kind of goes against the idea that someone can download your project from Github, play with and compile the thing, so I won't be using any of those.\n\n\n\n","title":"All set for LD40","wayback_source":[]}