{"author_link":"\/users\/lmb","author_name":"LMB","author_uid":"lmb","comments":[],"epoch":1511309081,"event":"LD40","format":"md","ldjam_node_id":52420,"likes":8,"metadata":{"p_key":"101242","p_author":"LMB","p_authorkey":"1048918","p_urlkey":"316964","p_title":"I'm in -- For the first time!","p_cat":"LDJam ","p_event":"LD40","p_time":"1511309081","p_likes":"8","p_comments":"0","p_status":"WAYBACK","us_key":"1048918","us_name":"LMB","us_username":"lmb","event_start":"1512086400","event_key":"70","event_name":"LD 40"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD40","removed_author":false},"_superparent":49883,"_trust":8,"author":48918,"body":"My first Ludum Dare (or any game dev jam for that matter)! I guess I'll be happy if I can end up with anything barely playable!\n\n## My Plan\n\nTheme will be announced at midnight in my time zone. I am considering sleeping early on the Friday and starting early-ish on the Saturday, fully charged. If I go to bed after seeing the theme, I'll have a hard time getting some sleep -- which doesn't sound like a good to start to me :smiley:\n\nAnyway, whatever time it is, I'm planning to spend a couple of hours on the idea and basic design. I'll try to follow some advice I read here: find some very simple core idea that can be implemented quickly, then add bells and whistles as the time allows.\n\nI am going to use the Godot game engine, which I haven't really used much, but already makes me feel more productive than any other lower-level tool I used before.\n\nSo, let's see how it goes!\n","comments":2,"comments-timestamp":"2017-11-22T13:02:03Z","created":"2017-11-21T23:42:27Z","files":[],"files-timestamp":0,"id":52420,"love":8,"love-timestamp":"2017-11-22T12:58:49Z","meta":[],"modified":"2017-11-22T13:02:03Z","name":"I'm in -- For the first time!","node-timestamp":"2017-11-22T00:04:41Z","parent":52419,"parents":[1,5,9,49883,52419],"path":"\/events\/ludum-dare\/40\/metal-fear\/im-in-for-the-first-time","published":"2017-11-22T00:04:41Z","scope":"public","slug":"im-in-for-the-first-time","subsubtype":"","subtype":"","type":"post","version":146193},"node_metadata":{"n_key":"52420","n_urlkey":"316964","n_parent":"52419","n_path":"\/events\/ludum-dare\/40\/metal-fear\/im-in-for-the-first-time","n_slug":"im-in-for-the-first-time","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"48918","n_created":"1511307747","n_modified":"1511355723","n_version":"146193","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/40\/metal-fear\/im-in-for-the-first-time","text":"My first Ludum Dare (or any game dev jam for that matter)! I guess I'll be happy if I can end up with anything barely playable!\n\n## My Plan\n\nTheme will be announced at midnight in my time zone. I am considering sleeping early on the Friday and starting early-ish on the Saturday, fully charged. If I go to bed after seeing the theme, I'll have a hard time getting some sleep -- which doesn't sound like a good to start to me :smiley:\n\nAnyway, whatever time it is, I'm planning to spend a couple of hours on the idea and basic design. I'll try to follow some advice I read here: find some very simple core idea that can be implemented quickly, then add bells and whistles as the time allows.\n\nI am going to use the Godot game engine, which I haven't really used much, but already makes me feel more productive than any other lower-level tool I used before.\n\nSo, let's see how it goes!\n","title":"I'm in -- For the first time!","wayback_source":[]}