{"author_link":"\/users\/flaterectomy","author_name":"Flaterectomy","author_uid":"flaterectomy","comments":[],"epoch":1511474280,"event":"LD40","format":"md","ldjam_node_id":52838,"likes":14,"metadata":{"p_key":"101269","p_author":"Flaterectomy","p_authorkey":"1003398","p_urlkey":"316995","p_title":"Slaughter Complete","p_cat":"LDJam ","p_event":"LD40","p_time":"1511474280","p_likes":"14","p_comments":"0","p_status":"WAYBACK","us_key":"1003398","us_name":"Flaterectomy","us_username":"flaterectomy","event_start":"1512086400","event_key":"70","event_name":"LD 40"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD40","removed_author":false},"_superparent":49883,"_trust":15,"author":3398,"body":"I'll admit, I selected **YES** a lot more at the start than I did at the end. There's always kind of a transformation from being a wide-eyed, enthusiastic potential-seer to a tired old cynic who wants to open a bottle every time the same old gimmick-theme comes around. :smile:\n\n![theme_slaughter.png](\/\/\/raw\/64d\/z\/9282.png)\n\n\nMy (intended) method of selection mostly revolves around whether the theme idea gives me a sense of opportunity. If synapses start firing off, I'll click yes, even if it's a game mechanic or a restrictive topic. In truth, I usually prefer restrictive themes, in any case. Maneuvering within a restriction is kinda fun to me, while a very open theme gives me no clear direction. But that's all pretty personal.\n\nNext up, workflow warmups. :grinning:\n\n\n![previousgames.png](\/\/\/raw\/64d\/z\/9283.png)","comments":4,"comments-timestamp":"2017-11-24T18:44:21Z","created":"2017-11-23T21:42:35Z","files":[],"files-timestamp":0,"id":52838,"love":14,"love-timestamp":"2017-11-24T16:51:30Z","meta":[],"modified":"2017-11-24T18:44:21Z","name":"Slaughter Complete","node-timestamp":"2017-11-23T21:58:00Z","parent":51571,"parents":[1,5,9,49883,51571],"path":"\/events\/ludum-dare\/40\/spacelitch\/slaughter-complete","published":"2017-11-23T21:58:00Z","scope":"public","slug":"slaughter-complete","subsubtype":"","subtype":"","type":"post","version":146754},"node_metadata":{"n_key":"52838","n_urlkey":"316995","n_parent":"51571","n_path":"\/events\/ludum-dare\/40\/spacelitch\/slaughter-complete","n_slug":"slaughter-complete","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"3398","n_created":"1511473355","n_modified":"1511549061","n_version":"146754","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/40\/spacelitch\/slaughter-complete","text":"I'll admit, I selected **YES** a lot more at the start than I did at the end. There's always kind of a transformation from being a wide-eyed, enthusiastic potential-seer to a tired old cynic who wants to open a bottle every time the same old gimmick-theme comes around. :smile:\n\n![theme_slaughter.png](\/\/\/raw\/64d\/z\/9282.png)\n\n\nMy (intended) method of selection mostly revolves around whether the theme idea gives me a sense of opportunity. If synapses start firing off, I'll click yes, even if it's a game mechanic or a restrictive topic. In truth, I usually prefer restrictive themes, in any case. Maneuvering within a restriction is kinda fun to me, while a very open theme gives me no clear direction. But that's all pretty personal.\n\nNext up, workflow warmups. :grinning:\n\n\n![previousgames.png](\/\/\/raw\/64d\/z\/9283.png)","title":"Slaughter Complete","wayback_source":[]}