{"author_link":"\/users\/odrez","author_name":"Odrez","author_uid":"odrez","comments":[],"epoch":1511796127,"event":"LD40","format":"md","ldjam_node_id":54177,"likes":9,"metadata":{"p_key":"101370","p_author":"Odrez","p_authorkey":"1012039","p_urlkey":"317098","p_title":"I'm in!","p_cat":"LDJam ","p_event":"LD40","p_time":"1511796127","p_likes":"9","p_comments":"0","p_status":"WAYBACK","us_key":"1012039","us_name":"Odrez","us_username":"odrez","event_start":"1512086400","event_key":"70","event_name":"LD 40"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD40","removed_author":false},"_superparent":49883,"_trust":1,"author":12039,"body":"I'll be working with Unity3D 2017.2 on Linux!\n\nhttps:\/\/www.youtube.com\/watch?v=e7k-wCkF_4U\n\nSince I haven't used Unity3D for 2D games before, I wanted to make sure that I'm not going to google every second step when starting to work on a game for LD40. I also got myself much more familiar with Krita and learned how to use the integrated animation features - they're incredible! You can create a whole scene as usual in different layers and animate single layers to add some flavour. That way you're able to prepare a complete scene in all its beauty and export it as single sprites before using it in unity.\n\nThis is the best workflow for 2D I have found so far and it allows me to stay on Linux and use Open Source software whenever I can.\n\n* OS: Arch Linux (yeah I know)\n* Graphics Editors: Gimp, Krita, Blender\n* Engine: Unity3D 2017.2\n* Coding: VIM with Omnisharp (https:\/\/forum.unity.com\/threads\/unity3d-with-vim.355814\/)\n* Audio: Audacity, FL Studio\n\nIf I'm streaming my jam, you'll find it at: https:\/\/www.twitch.tv\/mrodrez\n\nLooking forward to the jam!","comments":2,"comments-timestamp":"2017-11-27T20:34:52Z","created":"2017-11-27T15:12:03Z","files":[],"files-timestamp":0,"id":54177,"love":9,"love-timestamp":"2017-11-27T20:30:11Z","meta":[],"modified":"2017-11-27T20:34:52Z","name":"I'm in!","node-timestamp":"2017-11-27T15:24:48Z","parent":52037,"parents":[1,5,9,49883,52037],"path":"\/events\/ludum-dare\/40\/infectious-void\/im-in","published":"2017-11-27T15:22:07Z","scope":"public","slug":"im-in","subsubtype":"","subtype":"","type":"post","version":148611},"node_metadata":{"n_key":"54177","n_urlkey":"317098","n_parent":"52037","n_path":"\/events\/ludum-dare\/40\/infectious-void\/im-in","n_slug":"im-in","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"12039","n_created":"1511795523","n_modified":"1511814892","n_version":"148611","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/40\/infectious-void\/im-in","text":"I'll be working with Unity3D 2017.2 on Linux!\n\nhttps:\/\/www.youtube.com\/watch?v=e7k-wCkF_4U\n\nSince I haven't used Unity3D for 2D games before, I wanted to make sure that I'm not going to google every second step when starting to work on a game for LD40. I also got myself much more familiar with Krita and learned how to use the integrated animation features - they're incredible! You can create a whole scene as usual in different layers and animate single layers to add some flavour. That way you're able to prepare a complete scene in all its beauty and export it as single sprites before using it in unity.\n\nThis is the best workflow for 2D I have found so far and it allows me to stay on Linux and use Open Source software whenever I can.\n\n* OS: Arch Linux (yeah I know)\n* Graphics Editors: Gimp, Krita, Blender\n* Engine: Unity3D 2017.2\n* Coding: VIM with Omnisharp (https:\/\/forum.unity.com\/threads\/unity3d-with-vim.355814\/)\n* Audio: Audacity, FL Studio\n\nIf I'm streaming my jam, you'll find it at: https:\/\/www.twitch.tv\/mrodrez\n\nLooking forward to the jam!","title":"I'm in!","wayback_source":[]}