{"author_name":"Zanzlanz","cat":"LD #34","comments":[{"author_name":"","time":"December 14, 2015 2:03 am","epoch":1450076580,"text":"Thinking in an easy-to-understand coordinate system is indeed the way to go! The rotation is just visualization, as far as the game is concerned.","spam":"N"},{"author_name":"","time":"December 14, 2015 2:15 am","epoch":1450077300,"text":"Your game looks amazing, but I can&#8217;t play flash, d&#8217;oh!","spam":"N"},{"author_name":"d_0o_d","time":"December 14, 2015 2:20 am","epoch":1450077600,"text":"This is a cool idea, I will have to remember this for the future <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"},{"author_name":"Gyfis","time":"December 14, 2015 2:23 am","epoch":1450077780,"text":"Cool game! I really like the rotation &#8211; a not-much-seen and very welcome change to the pixel-art pool of games. Though it is a bit too hard for me &#8211; needed to try that tutorial a too much times, imho.","spam":"N"}],"epoch":1450076340,"likes":25,"metadata":{"p_key":"10159","p_author":"Zanzlanz","p_authorkey":"11407","p_urlkey":"45386","p_title":"Behind the scenes!","p_cat":"LD #34","p_event":"LD34","p_time":"1450076340","p_likes":"25","p_comments":"4","p_status":"UPD5","us_key":"11407","us_name":"Zanzlanz","us_username":"zanzlanz","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>I ended up naming my game <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-34\/?action=preview&amp;uid=11407\" target=\"_blank\">DESEEDER<\/a>! Because you&#8217;re destroying seeds.<br \/>\n For this game I tried out diagonal pixels! Sounds weird, but here&#8217;s what it looks like:<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/rotated.gif\"><img class=\"alignnone  wp-image-521557\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/rotated.gif\" alt=\"DESEEDER Diagonal Pixels\" width=\"552\" height=\"275\" \/><\/a><\/p>\n <p>You might be interested to see what it looks like when you DON&#8217;T rotate the game 45 degrees! Let&#8217;s find out:<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/not-rotated.gif\"><img class=\"alignnone  wp-image-521558\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/not-rotated.gif\" alt=\"DESEEDER Not Rotated\" width=\"552\" height=\"276\" \/><\/a><\/p>\n <p>The programming logic was a bit confusing, until I started imagining the entire game in the unrotated version (second gif). I ended up only having to convert the coordinates in the renderer, to make my collision still based on <a href=\"https:\/\/youtube.com\/watch?v=lW3I7yz5nVo\" target=\"_blank\">rectangles<\/a>!<\/p>\n <p>If you have any questions about how I did any part of the game, let me know! Here&#8217;s the link again: <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-34\/?action=preview&amp;uid=11407\" target=\"_blank\">DESEEDER<\/a><\/p>\n <p>I&#8217;m excited to check out everyone&#8217;s games! I&#8217;ll definitely prioritize yours if you let me know about it! There&#8217;s no shame in self-promotion right now &lt;3<\/p>","time":"December 14th, 2015 1:59 am","title":"Behind the scenes!"}