Help Wanted!

Yo, who knows what’s what when it comes to Unity Physics 2D? Occasionally when the swords in our game collide, it breaks the hinge joints holding the sword to the arm…. what’s the deal with this?  Any tips and tricks with Physics 2D would be super appreciate.  Wanna squash this bug for good!

 

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Comments

mooncalf
14. Dec 2016 · 23:49 UTC
Hinge joint should have a break threshold, set it to infinity I think.