{"author_link":"\/users\/unpronounceable","author_name":"unpronounceable","author_uid":"unpronounceable","comments":[],"epoch":1512091484,"event":"LD40","format":"md","ldjam_node_id":57322,"likes":0,"metadata":{"p_key":"101718","p_author":"unpronounceable","p_authorkey":"1000860","p_urlkey":"317464","p_title":"Once More Unto The Breach","p_cat":"LDJam ","p_event":"LD40","p_time":"1512091484","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1000860","us_name":"unpronounceable","us_username":"unpronounceable","event_start":"1512086400","event_key":"70","event_name":"LD 40"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD40","removed_author":false},"_superparent":49883,"_trust":8,"author":860,"body":"Bit off more than I could chew last time. Hopefully won't do that again.\n\nWill be using my standard tools:\n - [Xturos](https:\/\/github.com\/JesseRahikainen\/Xturos), a small 2D engine I've been working on over the years. Written in C.\n - Paint.net for image manipulation.\n - Spine for more complicated animations if needed.\n - bfxr and Audacity for sounds.\n - autotracker.py for music.\n\nAnd as a little extra bonus I made a small game while testing a new programming method. If you have a little bit of time to kill it's available [here](https:\/\/github.com\/JesseRahikainen\/JesseRahikainen.github.io\/raw\/master\/HP\/HP.zip). There's a text file explaining the controls.","comments":1,"comments-timestamp":"2017-12-01T02:00:16Z","created":"2017-12-01T01:12:56Z","files":[],"files-timestamp":0,"id":57322,"love":0,"meta":[],"modified":"2017-12-01T02:00:16Z","name":"Once More Unto The Breach","node-timestamp":"2017-12-01T01:24:44Z","parent":57320,"parents":[1,5,9,49883,57320],"path":"\/events\/ludum-dare\/40\/$57320\/once-more-unto-the-breach","published":"2017-12-01T01:24:44Z","scope":"public","slug":"once-more-unto-the-breach","subsubtype":"","subtype":"","type":"post","version":153221},"node_metadata":{"n_key":"57322","n_urlkey":"317464","n_parent":"57320","n_path":"\/events\/ludum-dare\/40\/$57320\/once-more-unto-the-breach","n_slug":"once-more-unto-the-breach","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"860","n_created":"1512090776","n_modified":"1512093616","n_version":"153221","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/40\/$57320\/once-more-unto-the-breach","text":"Bit off more than I could chew last time. Hopefully won't do that again.\n\nWill be using my standard tools:\n - [Xturos](https:\/\/github.com\/JesseRahikainen\/Xturos), a small 2D engine I've been working on over the years. Written in C.\n - Paint.net for image manipulation.\n - Spine for more complicated animations if needed.\n - bfxr and Audacity for sounds.\n - autotracker.py for music.\n\nAnd as a little extra bonus I made a small game while testing a new programming method. If you have a little bit of time to kill it's available [here](https:\/\/github.com\/JesseRahikainen\/JesseRahikainen.github.io\/raw\/master\/HP\/HP.zip). There's a text file explaining the controls.","title":"Once More Unto The Breach","wayback_source":[]}