I'm in for the 12th time in a row!

And like the last 5 times I'll be doing a VR entry using SteamVR and Unity. :D!

Main focus will be running on a Vive + Vive controllers, will see if I can get around to working out a decent Rift control scheme, it'll "just work" on Windows MR headsets.

After that I'll probably spin up my Knuckles controllers and add individual finger control assuming my game gets to have rigged/animated hands.

My last two entries I used my knuckles as the base control method which made it a little less than ideal for Vive controllers.

Gonna fix that this time!

3D modelling: Maya LT

Game making: Unity

I won't really need textures since I generally just use vertex colors in Maya to color my stuff.

I've also got a Photon-based VR Multiplayer framework ready incase I find that fits the theme. Multiplayer VR is awesome!

Also: No teleportation locomotion! It's unoriginal and limits design, fits some games but not mine. No touchpad locomotion either because it's shit. Don't like sliding.