We're in!

Some of us have gone solo before, but this time, we're a team! We've got the amazing @Aphid98 to do most of our Unity coding. This will be his second Ludum Dare, but his first in a team. @NorthernFlicker75 hasn't participated in an LD before, so I'm excited so see what he can do! He will take care of most of the art so we don't have to use lame programmer art. I'll be behind the scenes designing the game, sketching concept art, and coding as well. I might try my luck with some pixel art, and I will make any audio we use for the game. It'll be my fifth time in the jam, but the first time with a team. We'll be using Unity as an engine, with Piskel for art and Garageband and sfxr for audio. Here are our goals: - Don't aim too low. We have a team this time, so we should be able to get a lot more done. I want to have features that couldn't be implemented in time, so that we aren't trying to perfect the game. I've made some really bad games as an individual, and I have been done within 36 hours, leaving 12 to test and test and test something that really isn't that good. - Keep difficulty in check. I have always made LD games that are way too difficult, with barely any learning curve. I make the games to challenge me, not others! So I want a game that will still be fun to play for everyone. - Most importantly, have fun!