{"author_link":"\/users\/cerno-b","author_name":"cerno-b","author_uid":"cerno-b","comments":[],"epoch":1512159710,"event":"LD40","format":"md","ldjam_node_id":59021,"likes":2,"metadata":{"p_key":"101975","p_author":"cerno-b","p_authorkey":"1001753","p_urlkey":"317728","p_title":"GameMaker 1.4 start project","p_cat":"LDJam ","p_event":"LD40","p_time":"1512159710","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1001753","us_name":"cerno-b","us_username":"cerno-b","event_start":"1512086400","event_key":"70","event_name":"LD 40"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD40","removed_author":false},"_superparent":49883,"_trust":4,"author":1753,"body":"Hello all.\n\nThis might be a bit late so shortly before the Jam starts.\n\nAnyway, I would like to offer a premade Game Maker 1.4 project that has some useful features preconfigured to save you some time getting started. \n\nhttps:\/\/github.com\/Cerno-b\/gamemaker_startup_project\n\nThese things are preconfigured:\n- generic title screen\n- game object that handles the main game loop (obj_game)\n- abstracted keyboard handling and controller input (see scripts->input and obj_game.steps function)\n- very basic mouse controls\n- debug text output that only shows in debug mode\n- change resolution via hotkeys (1x, 2x, fullscreen)\n- exit the game by pressing Esc\n- load and use a custom pixel art font\n\nIn the readme you will find some advice on deploying and hosting your game as well some info about making a time lapse video.\n\nI might update the project in minor ways but I don't want to put too much into it that can be considered an actual game.","comments":0,"created":"2017-12-01T20:11:24Z","files":[],"files-timestamp":0,"id":59021,"love":2,"love-timestamp":"2017-12-01T20:52:02Z","meta":[],"modified":"2017-12-01T20:52:02Z","name":"GameMaker 1.4 start project","node-timestamp":"2017-12-01T20:21:50Z","parent":51613,"parents":[1,5,9,49883,51613],"path":"\/events\/ludum-dare\/40\/boiler-room-defense\/gamemaker-1-4-start-project","published":"2017-12-01T20:21:50Z","scope":"public","slug":"gamemaker-1-4-start-project","subsubtype":"","subtype":"","type":"post","version":156028},"node_metadata":{"n_key":"59021","n_urlkey":"317728","n_parent":"51613","n_path":"\/events\/ludum-dare\/40\/boiler-room-defense\/gamemaker-1-4-start-project","n_slug":"gamemaker-1-4-start-project","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"1753","n_created":"1512159084","n_modified":"1512161522","n_version":"156028","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/40\/boiler-room-defense\/gamemaker-1-4-start-project","text":"Hello all.\n\nThis might be a bit late so shortly before the Jam starts.\n\nAnyway, I would like to offer a premade Game Maker 1.4 project that has some useful features preconfigured to save you some time getting started. \n\nhttps:\/\/github.com\/Cerno-b\/gamemaker_startup_project\n\nThese things are preconfigured:\n- generic title screen\n- game object that handles the main game loop (obj_game)\n- abstracted keyboard handling and controller input (see scripts->input and obj_game.steps function)\n- very basic mouse controls\n- debug text output that only shows in debug mode\n- change resolution via hotkeys (1x, 2x, fullscreen)\n- exit the game by pressing Esc\n- load and use a custom pixel art font\n\nIn the readme you will find some advice on deploying and hosting your game as well some info about making a time lapse video.\n\nI might update the project in minor ways but I don't want to put too much into it that can be considered an actual game.","title":"GameMaker 1.4 start project","wayback_source":[]}