{"author_name":"SamH","cat":"LD #34","comments":[],"epoch":1450063800,"likes":1,"metadata":{"p_key":"10199","p_author":"SamH","p_authorkey":"26183","p_urlkey":"45425","p_title":"Wesh Grow is finished!","p_cat":"LD #34","p_event":"LD34","p_time":"1450063800","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"26183","us_name":"SamH","us_username":"samh","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>Unlike the last time where I was far too late to submit\u00a0a decent entry and had to compete in the Jam, <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-34\/?action=preview&amp;uid=26183\">my entry for the 48-hour compo<\/a> is more or less complete.<\/p>\n <p>The themes were pretty inspiring\u00a0and I managed to follow both! The game, <strong>Wesh Grow<\/strong>, uses Thrust \/ Gravity Force like mechanics, with <strong>only two control buttons<\/strong>, one for each thruster. And the goal of the game is to make your spaceship <strong>grow by collecting parts<\/strong>. The parts collected affect the ship\u2019s size, mass and thrust power, making it more and more challenging to manoeuvre.\u00a0The downside to all this is that, as usual, the level design is a bit poor, but also the artwork suffered a bit. I deliberately chose a simple palette and a small resolution so that I would not spend hours doing my sprites.<\/p>\n <p>The game is probably hard to control at first. You get used to it after a short while, but I decided to make the spaceship indestructible so as not to frustrate the player. Here is a video of the first levels for those who don\u2019t feel like downloading and playing it:<\/p>\n <p><iframe width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/0f33AfMsuOs?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>","time":"December 13th, 2015 10:30 pm","title":"Wesh Grow is finished!"}