VR or not VR

I own a virtual reality headset for nearly two years. I'm really into this thing (no pun intended) and would like to make a LD entry using VR. It has so much of potential and opens a lot of possibilities, but there's many concerns about it:

I'm not ready for VR game dev

Even if I'm used to Unity's tools and workflow, there's a lot of things to set up and make it feel "right". You can't just throw a regular 3D game into your headset and pretend it to be VR. Locomotion, hand controllers placements and motion sickness are concepts you can't ignore and I can't spend two days to solve these problems.

I need 3D content

Making a game is cool but without content to show it will feel empty. The fact that I won't be able to put some identity in it is very limiting. Modeling and animations are very time consuming.
The good thing is that there's quite a few nice (and free!!) modeling/sculpting softwares for VR like Blocks (https://vr.google.com/blocks/) and Medium (https://www.oculus.com/medium/). But there's still the technical issue that I don't know how to properly exploit those models.

Nobody will play my game

Mostly the biggest downside : Rating.
Ludum Dare is all about making games together, supporting each other and giving and taking advice from others. VR will limit my audience to very few people which means no feedback. And that's not funny for you either.

However I think Ludum Dare is a place of experiments and exposure, so not taking this opportunity would be kind of a waste.

As a way for you to "play" the game I think of showing more of my advancements while making it and posting a video of gameplay when released.

What do you think of this, should I try to make it VR?