{"author_name":"Cerno_b","cat":"LD #37","comments":[],"epoch":1481752380,"likes":3,"metadata":{"p_key":"1021","p_author":"Cerno_b","p_authorkey":"83463","p_urlkey":"35866","p_title":"Henry Snackleworth just got rid of the annoying hitbox bug","p_cat":"LD #37","p_event":"LD37","p_time":"1481752380","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"83463","us_name":"Cerno_b","us_username":"cerno_b","event_start":"1481241600","event_key":"81","event_name":"Ludum Dare 37"},"text":"<p>I finally managed to fix some issues in my Jam entry <strong>Henry Snackleworth&#8217;s Weird Day<\/strong><\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-37\/?action=preview&amp;uid=83463\">http:\/\/ludumdare.com\/compo\/ludum-dare-37\/?action=preview&amp;uid=83463<\/a><\/p>\n <p><img src=\"http:\/\/pancakeelement.de\/ludum_dare\/LD37\/snackleworth_1.1.gif\" alt=\"no more hitbox issues\" \/><\/p>\n <p><strong>v1.1 Release Notes:<\/strong><br \/>\n &#8211; fixed a lot of hitbox issues (most players had trouble with those)<br \/>\n &#8211; fixed fridge jump path so the player is not hit immediately when it jumps<br \/>\n &#8211; extended player range a little<br \/>\n &#8211; some HP balancing<br \/>\n &#8211; fixed attacks sometimes not being triggered correctly (especially the painting&#8217;s acid attack)<br \/>\n &#8211; moved cursor away from objects in the bedroom so a level is not immediately triggered after losing a fight<\/p>\n <p>The fixes are most important for the boss shown above, but the other two bosses still benefit from the changes.<\/p>","time":"December 14th, 2016 4:53 pm","title":"Henry Snackleworth just got rid of the annoying hitbox bug"}