{"author_link":"\/users\/drury","author_name":"Drury","author_uid":"drury","comments":[],"epoch":1512183368,"event":"LD40","format":"md","ldjam_node_id":60790,"likes":12,"metadata":{"p_key":"102335","p_author":"Drury","p_authorkey":"1003639","p_urlkey":"318096","p_title":"Wow this theme doesn't suck","p_cat":"LDJam ","p_event":"LD40","p_time":"1512183368","p_likes":"12","p_comments":"0","p_status":"WAYBACK","us_key":"1003639","us_name":"Drury","us_username":"drury","event_start":"1512086400","event_key":"70","event_name":"LD 40"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD40","removed_author":false},"_superparent":49883,"_trust":7,"author":3639,"body":"I'm genuinely surprised this won, it's actually not such a horrible theme. It's basically a game design principle, so it's widely applicable, which for LD themes is quite rare. I can see a lot of diverse games coming out of this.\n\nOff the top of my head, some games that make use of this mechanic:\n\nTetris\n\nSnake\n\nUno\n\nTower Bloxx\n\nSome specific uses of the mechanic:\n\nNemesis from Cave Story (powerful weapon that gets weaker as you collect XP)\n\nEqualizer from Team Fortress 2 (weapon that does less damage at full health, but more damage at low health)","comments":1,"comments-timestamp":"2017-12-04T04:26:36Z","created":"2017-12-02T02:16:49Z","files":[],"files-timestamp":0,"id":60790,"love":12,"love-timestamp":"2017-12-04T04:22:24Z","meta":[],"modified":"2017-12-04T04:26:36Z","name":"Wow this theme doesn't suck","node-timestamp":"2017-12-02T02:56:58Z","parent":53800,"parents":[1,5,9,49883,53800],"path":"\/events\/ludum-dare\/40\/hyper-looter-shooter\/wow-this-theme-doesnt-suck","published":"2017-12-02T02:56:08Z","scope":"public","slug":"wow-this-theme-doesnt-suck","subsubtype":"","subtype":"","type":"post","version":159259},"node_metadata":{"n_key":"60790","n_urlkey":"318096","n_parent":"53800","n_path":"\/events\/ludum-dare\/40\/hyper-looter-shooter\/wow-this-theme-doesnt-suck","n_slug":"wow-this-theme-doesnt-suck","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"3639","n_created":"1512181009","n_modified":"1512361596","n_version":"159259","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/40\/hyper-looter-shooter\/wow-this-theme-doesnt-suck","text":"I'm genuinely surprised this won, it's actually not such a horrible theme. It's basically a game design principle, so it's widely applicable, which for LD themes is quite rare. I can see a lot of diverse games coming out of this.\n\nOff the top of my head, some games that make use of this mechanic:\n\nTetris\n\nSnake\n\nUno\n\nTower Bloxx\n\nSome specific uses of the mechanic:\n\nNemesis from Cave Story (powerful weapon that gets weaker as you collect XP)\n\nEqualizer from Team Fortress 2 (weapon that does less damage at full health, but more damage at low health)","title":"Wow this theme doesn't suck","wayback_source":[]}