{"author_link":"\/users\/whatfruit","author_name":"WhatFruit","author_uid":"whatfruit","comments":[],"epoch":1512198347,"event":"LD40","format":"md","ldjam_node_id":60841,"likes":3,"metadata":{"p_key":"102352","p_author":"WhatFruit","p_authorkey":"1009748","p_urlkey":"318113","p_title":"On the move","p_cat":"LDJam ","p_event":"LD40","p_time":"1512198347","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1009748","us_name":"WhatFruit","us_username":"whatfruit","event_start":"1512086400","event_key":"70","event_name":"LD 40"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD40","removed_author":false},"_superparent":49883,"_trust":1,"author":9748,"body":"Conveyor belts!\n\n![conveyor1.gif](\/\/\/raw\/416\/2\/z\/9751.gif)\n\nMy take on the theme is based on the sped up assembly time trope seen in a lot of sitcoms: https:\/\/www.youtube.com\/watch?v=8NPzLBSBzPI .\n\n\nI am a little worried about trying to use the physics engine. Last I had a character with physics based movement that felt way too clunky! But this time I am kind of going for chaotic so hopefully it will work out. ","comments":0,"created":"2017-12-02T02:30:02Z","files":[],"files-timestamp":0,"id":60841,"love":3,"love-timestamp":"2017-12-02T07:27:38Z","meta":[],"modified":"2017-12-02T07:27:38Z","name":"On the move","node-timestamp":"2017-12-02T07:06:22Z","parent":60589,"parents":[1,5,9,49883,60589],"path":"\/events\/ludum-dare\/40\/assembly-line\/on-the-move","published":"2017-12-02T07:05:47Z","scope":"public","slug":"on-the-move","subsubtype":"","subtype":"","type":"post","version":160225},"node_metadata":{"n_key":"60841","n_urlkey":"318113","n_parent":"60589","n_path":"\/events\/ludum-dare\/40\/assembly-line\/on-the-move","n_slug":"on-the-move","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"9748","n_created":"1512181802","n_modified":"1512199658","n_version":"160225","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/40\/assembly-line\/on-the-move","text":"Conveyor belts!\n\n![conveyor1.gif](\/\/\/raw\/416\/2\/z\/9751.gif)\n\nMy take on the theme is based on the sped up assembly time trope seen in a lot of sitcoms: https:\/\/www.youtube.com\/watch?v=8NPzLBSBzPI .\n\n\nI am a little worried about trying to use the physics engine. Last I had a character with physics based movement that felt way too clunky! But this time I am kind of going for chaotic so hopefully it will work out. ","title":"On the move","wayback_source":[]}