Time to start
Ok it took me a good hour to take a decision, but finally I decided to go for a kind of time attack city builder.
So first step: * Defined basic specs (resources, gameplay, ...) * To speed up the development, I'm making the map in google doc -> voxel magica -> unity * The city is not dynamic, there is a define number of slot for building and they have a fixed size (3x2 or 2x3) * I made a quick first map
It's time to finally open unity and start doing stuff ^^