{"author_link":"\/users\/almost","author_name":"almost","author_uid":"almost","comments":[],"epoch":1512197046,"event":"LD40","format":"md","ldjam_node_id":61320,"likes":2,"metadata":{"p_key":"102526","p_author":"almost","p_authorkey":"1005241","p_urlkey":"318291","p_title":"Basic movement and projectiles","p_cat":"LDJam ","p_event":"LD40","p_time":"1512197046","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1005241","us_name":"almost","us_username":"almost","event_start":"1512086400","event_key":"70","event_name":"LD 40"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD40","removed_author":false},"_superparent":49883,"_trust":10,"author":5241,"body":"I started a little bit late but I have some stuff working!\n![screen1.png](\/\/\/raw\/974\/1\/z\/974c.png)\n\nMy idea is that there will be things that you want to hit and things that you want to not hit, but various weapon upgrades will make it hard to be precise. (So every level-up will make the game harder).","comments":0,"created":"2017-12-02T06:42:26Z","files":[],"files-timestamp":0,"id":61320,"love":2,"love-timestamp":"2017-12-02T06:55:36Z","meta":[],"modified":"2017-12-02T06:55:36Z","name":"Basic movement and projectiles","node-timestamp":"2017-12-02T06:44:06Z","parent":57620,"parents":[1,5,9,49883,57620],"path":"\/events\/ludum-dare\/40\/collateral-damage\/basic-movement-and-projectiles","published":"2017-12-02T06:44:06Z","scope":"public","slug":"basic-movement-and-projectiles","subsubtype":"","subtype":"","type":"post","version":160136},"node_metadata":{"n_key":"61320","n_urlkey":"318291","n_parent":"57620","n_path":"\/events\/ludum-dare\/40\/collateral-damage\/basic-movement-and-projectiles","n_slug":"basic-movement-and-projectiles","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"5241","n_created":"1512196946","n_modified":"1512197736","n_version":"160136","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/40\/collateral-damage\/basic-movement-and-projectiles","text":"I started a little bit late but I have some stuff working!\n![screen1.png](\/\/\/raw\/974\/1\/z\/974c.png)\n\nMy idea is that there will be things that you want to hit and things that you want to not hit, but various weapon upgrades will make it hard to be precise. (So every level-up will make the game harder).","title":"Basic movement and projectiles","wayback_source":[]}