First GameJam participation - Shaders completed
Hi,
am aiming to submit something for the compo so I spent the last five hours writing three simple fragment shaders specifically for this LD40. It's quite obvious to me that I need to learn a lot more about these!
Source background image:

Resulting image in game:

Please take notice that the source background image is just a placeholder and will be replaced! Source: https://www.techly.com.au/2015/08/07/amazing-8-bit-gifs-show-duality-modern-japan/
The final version will feature a fully self created city scape in neo-tokyo style.
The image features a shader for chromatic aberration, one for an increasingly blurry reflection and a color grading shader that grades the on screen colors based on a provided texture map and depending on how saturated the pixel is.
Next step: Implementing basic flying physics Upcoming tasks (in no particular order): Rendering local reflections, 2.5D Sprite Rotation, Creating custom graphics, implementing enemy AI, focusing on the theme of this LD "The more you have, the worse it is" and finally creating some background music (this will be embarassing!).