{"author_link":"\/users\/thx1342","author_name":"THX1342","author_uid":"thx1342","comments":[],"epoch":1512199779,"event":"LD40","format":"md","ldjam_node_id":61400,"likes":5,"metadata":{"p_key":"102558","p_author":"THX1342","p_authorkey":"1061143","p_urlkey":"318324","p_title":"[Karma] This is going better than I expected (so far)","p_cat":"LDJam ","p_event":"LD40","p_time":"1512199779","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1061143","us_name":"THX1342","us_username":"thx1342","event_start":"1512086400","event_key":"70","event_name":"LD 40"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD40","removed_author":false},"_superparent":49883,"_trust":1,"author":61143,"body":"Maybe it's the time pressure... maybe it's because I 'planned' what I wanted to achieve the first hour. Things are moving much faster than I expected! I have the skeleton of the interface\n\n![karma3.PNG](\/\/\/raw\/7de\/e\/z\/9768.png)\n\nI have learned a few new tricks along the way (like exporting pieces of my mockup from RexPaint to a CSV file and using it in my straight in my code. Time saver!)\n\nSo far I think I've put in about 2 hours (1h of coding, 1h of brainstorming and drawing the mock-up)\n\n","comments":2,"comments-timestamp":"2017-12-02T08:51:55Z","created":"2017-12-02T07:26:35Z","files":[],"files-timestamp":0,"id":61400,"love":5,"love-timestamp":"2017-12-02T08:23:14Z","meta":[],"modified":"2017-12-02T08:51:55Z","name":"[Karma] This is going better than I expected (so far)","node-timestamp":"2017-12-02T07:29:39Z","parent":61146,"parents":[1,5,9,49883,61146],"path":"\/events\/ludum-dare\/40\/the-game-previously-known-as-karma\/karma-this-is-going-better-than-i-expected-so-far","published":"2017-12-02T07:29:39Z","scope":"public","slug":"karma-this-is-going-better-than-i-expected-so-far","subsubtype":"","subtype":"","type":"post","version":160314},"node_metadata":{"n_key":"61400","n_urlkey":"318324","n_parent":"61146","n_path":"\/events\/ludum-dare\/40\/the-game-previously-known-as-karma\/karma-this-is-going-better-than-i-expected-so-far","n_slug":"karma-this-is-going-better-than-","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"61143","n_created":"1512199595","n_modified":"1512204715","n_version":"160314","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/40\/the-game-previously-known-as-karma\/karma-this-is-going-better-than-i-expected-so-far","text":"Maybe it's the time pressure... maybe it's because I 'planned' what I wanted to achieve the first hour. Things are moving much faster than I expected! I have the skeleton of the interface\n\n![karma3.PNG](\/\/\/raw\/7de\/e\/z\/9768.png)\n\nI have learned a few new tricks along the way (like exporting pieces of my mockup from RexPaint to a CSV file and using it in my straight in my code. Time saver!)\n\nSo far I think I've put in about 2 hours (1h of coding, 1h of brainstorming and drawing the mock-up)\n\n","title":"[Karma] This is going better than I expected (so far)","wayback_source":[]}