Day One - Morning Tea

Joining my 9th Ludum Dare, it's been a while since I did one of these!

Tools

I'm using Rust and SDL2, with standard Linux stuff and my tool cpupaint [link expired] for asset creation.

I've just open sourced my basecode here: nanogame [link expired]

Progress

I've spent the morning assembling ideas.

My two candidates were "Deathray Paradise" (mad scientist RTS where every building corrupts the world and spawns nasties) and "Chaos Gardens" (gardening action game where plant interactions get messier as more plants grow).

I'm going with Chaos Gardens because the setting is less depressing and the design requires only a few systems to be playable. It also has plenty of scope for expansion.

Next Move

I've allocated now until lunch to finding ideas and scribbling concept art. I find it very helpful to have a clear idea of an end product when I sit down to code.