LD34: Day 2

Got quite a bit done, today. I made skeletons (basics, just graphic and stats) for all of the enemies, and set up just about all of the skills of the characters and the enemies. As well as that, I also got all of the weapons and armors that the characters can use set up, and even made a couple of animations for two of the skills that needed them.

I just need my map, and to set up the actual battles, now. It’s an arena game, so it will be very simple to set up. Balancing is not a primary issue right now, but if I do have excess time when I’m officially done, I’ll do it.

RPGs are quite viable to make in a 72 hour time period–especially if they’re simple. That’s one thing I’ve learned this Ludum Dare. To keep my scope as simple as I can, especially this early in game development.

EDIT: This was supposed to be posted yesterday.

How it ended up avoiding being posted, I have no clue.