Day Two Start!

Since last night's theme announcement, we've gotten a solid idea and some graphics for making a sample level. We expect to have a fully playable game by the end of the day, and then Sunday can be level design. For our main concept, think of an ancient burial ground that you, as the character, is robbing. The more items you have in your inventory, the more enemies and traps generate in the level. However, you have to collect three artifacts in each level, which will summon the boss. You use the artifacts against them and try to defeat them. If you succeed, you get to remove 3 items from your inventory, and move on to the next level.Player.png-PlayerSkeletonOneIdle.png-First BossBackdrop.png-Backdrop Platform.png-Platforms