Day One - Afternoon Tea
Progress
I'm a little worried I've spent too long faffing with concept art, but time will tell. My paltry 139 lines of code gives me character-vs-bitmap collision separation and a main loop.
I still haven't reached an art style I like, which is frustrating, but I think I've got a character design. The other area that worries me is coming up with interesting interactions between plants, which is the core of the game. My notes file has a list of crazy behaviours in it, but I'll need to try implementing them to know if they're viable.
Concept art from this morning:

Next Move
My next priority is to play with code for plants. I'm think I want some kind of l-system mesh generator and physics but I'll have to see how it plays out.