1st day (GMT+8) results

After a long period of thinking, this is what I got. I'm using pre-made models as placeholder (except the rapier; I made that myself) and animation from free mocap data. If I have the time to submit the game for compo, I'm thinking of using my own animation. Otherwise (and I'm leaning toward this one), I'm going to just leave the mocap as is. I'm still going to make a new model, though.
The thing that's worse the more you have is, after going through a few ideas, dark energy. You can collect this energy to perform an AOE attack, but it occupies your health gauge. The more dark energy you have, the less health you have. At least, that's my idea with this game. There's still a lot to do, and this is my first Ludum Dare with a 3D game.