{"author_link":"\/users\/mirroar","author_name":"Mirroar","author_uid":"mirroar","comments":[],"epoch":1512231908,"event":"LD40","format":"md","ldjam_node_id":62399,"likes":3,"metadata":{"p_key":"102988","p_author":"Mirroar","p_authorkey":"1056936","p_urlkey":"318758","p_title":"Basic mechanics","p_cat":"LDJam ","p_event":"LD40","p_time":"1512231908","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1056936","us_name":"Mirroar","us_username":"mirroar","event_start":"1512086400","event_key":"70","event_name":"LD 40"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD40","removed_author":false},"_superparent":49883,"_trust":1,"author":56936,"body":"![ld40-programmer-art.gif](\/\/\/raw\/86e\/d\/z\/9974.gif)\n\nI'm about half a day into this Ludum Dare, and I think I have the basic mechanics implemented. Shoot enemies, (automatically) collect the parts they drop. The more you collect, the more firepower you have, but movement gets a lot more sluggish as well.\n\nThe plan, as usua, is to add at least win and loss conditions by the end of the day, so that I have all of tomorrow for polish and balancing.\n\nPlease excuse the programmer art. :wink:","comments":0,"created":"2017-12-02T16:19:24Z","files":[],"files-timestamp":0,"id":62399,"love":3,"love-timestamp":"2017-12-03T01:33:09Z","meta":[],"modified":"2017-12-03T01:33:09Z","name":"Basic mechanics","node-timestamp":"2017-12-02T16:25:08Z","parent":56938,"parents":[1,5,9,49883,56938],"path":"\/events\/ludum-dare\/40\/parttake\/basic-mechanics","published":"2017-12-02T16:25:08Z","scope":"public","slug":"basic-mechanics","subsubtype":"","subtype":"","type":"post","version":162563},"node_metadata":{"n_key":"62399","n_urlkey":"318758","n_parent":"56938","n_path":"\/events\/ludum-dare\/40\/parttake\/basic-mechanics","n_slug":"basic-mechanics","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"56936","n_created":"1512231564","n_modified":"1512264789","n_version":"162563","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/40\/parttake\/basic-mechanics","text":"![ld40-programmer-art.gif](\/\/\/raw\/86e\/d\/z\/9974.gif)\n\nI'm about half a day into this Ludum Dare, and I think I have the basic mechanics implemented. Shoot enemies, (automatically) collect the parts they drop. The more you collect, the more firepower you have, but movement gets a lot more sluggish as well.\n\nThe plan, as usua, is to add at least win and loss conditions by the end of the day, so that I have all of tomorrow for polish and balancing.\n\nPlease excuse the programmer art. :wink:","title":"Basic mechanics","wayback_source":[]}