[Karma] Procedural map (kinda?)
As expected, making the procedural map was going to be the toughest part for me. I'm sure there is some very obvious way to do it but I fried my brain trying to figure out how to put the correct tile in each position to make a seamless path for the player. The code is ugly, but it works. Don't ask me how, but it works! :D It will be a fun challenge to optimize this later... but now there's no time!
This procedural map won't win any ProcJams anytime soon, but it is exactly what I had planned during my brainstorming session, so I see it as a win!

unexpected bonus: changing one of the variables allows the game to have at least some variance between maps.. with more or less 'cells/rooms'.
Also got to implement non-passable tiles which will be used in the future for combat and possibly FOV/FOW (not sure if I'll use this).