{"author_link":"\/users\/wildgamut","author_name":"WildGamut","author_uid":"wildgamut","comments":[],"epoch":1512238045,"event":"LD40","format":"md","ldjam_node_id":62588,"likes":3,"metadata":{"p_key":"103073","p_author":"WildGamut","p_authorkey":"1055031","p_urlkey":"318844","p_title":"Moving Along!","p_cat":"LDJam ","p_event":"LD40","p_time":"1512238045","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1055031","us_name":"WildGamut","us_username":"wildgamut","event_start":"1512086400","event_key":"70","event_name":"LD 40"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD40","removed_author":false},"_superparent":49883,"_trust":1,"author":55031,"body":"Alright, so, we have some progress!\n\nThe main character model is complete, as well as some NPCs, and plenty of props\/objects. Not going to say exactly what the gameplay is like yet, but we can definitely say that we're making it look like a Nintendo 64 game!  \n\nhttps:\/\/youtube.com\/watch?v=2iCo_QAeGjg\n\nIn that footage, you'll notice that we don't have any proper textures yet (just using some random placeholders), but we do have that old-school jittery texture effect, N64-like controls (you have to press buttons to rotate the camera by 90\u00ba clockwise or counter-clockwise), and a 4:3 screen resolution.\n\nWe're really excited about, so we'll be sharing more soon!  \nHope all of you are doing great as well!","comments":0,"created":"2017-12-02T18:01:44Z","files":[],"files-timestamp":0,"id":62588,"love":3,"love-timestamp":"2017-12-02T18:24:12Z","meta":[],"modified":"2017-12-02T18:24:12Z","name":"Moving Along!","node-timestamp":"2017-12-02T18:07:25Z","parent":55043,"parents":[1,5,9,49883,55043],"path":"\/events\/ludum-dare\/40\/super-trader-64\/moving-along","published":"2017-12-02T18:07:25Z","scope":"public","slug":"moving-along","subsubtype":"","subtype":"","type":"post","version":163025},"node_metadata":{"n_key":"62588","n_urlkey":"318844","n_parent":"55043","n_path":"\/events\/ludum-dare\/40\/super-trader-64\/moving-along","n_slug":"moving-along","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"55031","n_created":"1512237704","n_modified":"1512239052","n_version":"163025","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/40\/super-trader-64\/moving-along","text":"Alright, so, we have some progress!\n\nThe main character model is complete, as well as some NPCs, and plenty of props\/objects. Not going to say exactly what the gameplay is like yet, but we can definitely say that we're making it look like a Nintendo 64 game!  \n\nhttps:\/\/youtube.com\/watch?v=2iCo_QAeGjg\n\nIn that footage, you'll notice that we don't have any proper textures yet (just using some random placeholders), but we do have that old-school jittery texture effect, N64-like controls (you have to press buttons to rotate the camera by 90\u00ba clockwise or counter-clockwise), and a 4:3 screen resolution.\n\nWe're really excited about, so we'll be sharing more soon!  \nHope all of you are doing great as well!","title":"Moving Along!","wayback_source":[]}