Alternating failure and success?

First LD – Success

Second LD – Failure

Third LD – Success

This LD  – Failure

So the premise of my game was to successfully manager, or grow, a business. It was a simple design with only 4 tabs. The problem arose when I realized about 5 hours ago that all I had worked on was the UI. While the individual buttons and sliders has functionality, they affect nothing but move the numbers around. The goal was to implement an economy but now that I look at it, I would’ve probably needed all day today to do that.

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Because I started with no engine, all of the ui elements had to written in Java along with the rendering code for them. So next time I will try to get away from the gui style gameplay and try to either a scroller or top down game that requires a lot less base engine and backend functionality.