{"author_link":"\/users\/bbrown","author_name":"BBrown","author_uid":"bbrown","comments":[],"epoch":1512241102,"event":"LD40","format":"md","ldjam_node_id":62696,"likes":5,"metadata":{"p_key":"103130","p_author":"BBrown","p_authorkey":"1003506","p_urlkey":"318902","p_title":"Environment Progress Update!","p_cat":"LDJam ","p_event":"LD40","p_time":"1512241102","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1003506","us_name":"BBrown","us_username":"bbrown","event_start":"1512086400","event_key":"70","event_name":"LD 40"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD40","removed_author":false},"_superparent":49883,"_trust":1,"author":3506,"body":"So spent most of last night working on getting some basic mechanics programmed. After I was happy with that I slept for a few hours and started bright and early this morning at 6am, and have spent most of the morning working on getting the first iteration of the atmosphere of our game  sorted. Did some playing around with post processing, volumetric lighting and particle effects to get the kind of feel we're going for. This is only just the first pass on it though, many changes yet to come.\n\nRight click > open in new tab for full size\n\n![ProgressUpdate.png](\/\/\/raw\/2bd\/z\/9a32.png)","comments":0,"created":"2017-12-02T18:55:02Z","files":[],"files-timestamp":0,"id":62696,"love":5,"love-timestamp":"2017-12-03T06:47:35Z","meta":[],"modified":"2017-12-03T06:47:35Z","name":"Environment Progress Update!","node-timestamp":"2017-12-02T18:58:48Z","parent":52874,"parents":[1,5,9,49883,52874],"path":"\/events\/ludum-dare\/40\/anxiety-1\/environment-progress-update","published":"2017-12-02T18:58:22Z","scope":"public","slug":"environment-progress-update","subsubtype":"","subtype":"","type":"post","version":163337},"node_metadata":{"n_key":"62696","n_urlkey":"318902","n_parent":"52874","n_path":"\/events\/ludum-dare\/40\/anxiety-1\/environment-progress-update","n_slug":"environment-progress-update","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"3506","n_created":"1512240902","n_modified":"1512283655","n_version":"163337","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/40\/anxiety-1\/environment-progress-update","text":"So spent most of last night working on getting some basic mechanics programmed. After I was happy with that I slept for a few hours and started bright and early this morning at 6am, and have spent most of the morning working on getting the first iteration of the atmosphere of our game  sorted. Did some playing around with post processing, volumetric lighting and particle effects to get the kind of feel we're going for. This is only just the first pass on it though, many changes yet to come.\n\nRight click > open in new tab for full size\n\n![ProgressUpdate.png](\/\/\/raw\/2bd\/z\/9a32.png)","title":"Environment Progress Update!","wayback_source":[]}