{"author_link":"\/users\/sirpumpy","author_name":"SirPumpy","author_uid":"sirpumpy","comments":[],"epoch":1512243895,"event":"LD40","format":"md","ldjam_node_id":62771,"likes":35,"metadata":{"p_key":"103171","p_author":"SirPumpy","p_authorkey":"1056259","p_urlkey":"318943","p_title":"Second update - Still working on the shaders","p_cat":"LDJam ","p_event":"LD40","p_time":"1512243895","p_likes":"35","p_comments":"0","p_status":"WAYBACK","us_key":"1056259","us_name":"SirPumpy","us_username":"sirpumpy","event_start":"1512086400","event_key":"70","event_name":"LD 40"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD40","removed_author":false},"_superparent":49883,"_trust":1,"author":56259,"body":"Heye people, so I have extended the shaders to be more versatile and allow for different time of day through a simple 256x256 gradient map which grades the screen :) Also added the reflections to objects in the foreground and replaced the city with my own graphics. As you can see there are no details added yet.\n\nAll other todos are still open... This will be a tight one :o\n\n![snap.png](\/\/\/raw\/3cb\/d\/z\/9a7b.png)\n\nhttps:\/\/gfycat.com\/gifs\/detail\/LivelyMatureEstuarinecrocodile\n\n","comments":5,"comments-timestamp":"2017-12-02T22:09:26Z","created":"2017-12-02T19:37:33Z","files":[],"files-timestamp":0,"id":62771,"love":35,"love-timestamp":"2017-12-03T06:47:44Z","meta":[],"modified":"2017-12-03T06:47:44Z","name":"Second update - Still working on the shaders","node-timestamp":"2017-12-02T19:44:55Z","parent":56523,"parents":[1,5,9,49883,56523],"path":"\/events\/ludum-dare\/40\/ld40-sirpumpy\/second-update-still-working-on-the-shaders","published":"2017-12-02T19:44:55Z","scope":"public","slug":"second-update-still-working-on-the-shaders","subsubtype":"","subtype":"","type":"post","version":163568},"node_metadata":{"n_key":"62771","n_urlkey":"318943","n_parent":"56523","n_path":"\/events\/ludum-dare\/40\/ld40-sirpumpy\/second-update-still-working-on-the-shaders","n_slug":"second-update-still-working-on-t","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"56259","n_created":"1512243453","n_modified":"1512283664","n_version":"163568","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/40\/ld40-sirpumpy\/second-update-still-working-on-the-shaders","text":"Heye people, so I have extended the shaders to be more versatile and allow for different time of day through a simple 256x256 gradient map which grades the screen :) Also added the reflections to objects in the foreground and replaced the city with my own graphics. As you can see there are no details added yet.\n\nAll other todos are still open... This will be a tight one :o\n\n![snap.png](\/\/\/raw\/3cb\/d\/z\/9a7b.png)\n\nhttps:\/\/gfycat.com\/gifs\/detail\/LivelyMatureEstuarinecrocodile\n\n","title":"Second update - Still working on the shaders","wayback_source":[]}