{"author_link":"\/users\/invixel","author_name":"Invixel","author_uid":"invixel","comments":[],"epoch":1512245232,"event":"LD40","format":"md","ldjam_node_id":62828,"likes":0,"metadata":{"p_key":"103200","p_author":"Invixel","p_authorkey":"1032005","p_urlkey":"318972","p_title":"Yes- it's that time of year! The time of the year when there are weird bugs...","p_cat":"LDJam ","p_event":"LD40","p_time":"1512245232","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1032005","us_name":"Invixel","us_username":"invixel","event_start":"1512086400","event_key":"70","event_name":"LD 40"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD40","removed_author":false},"_superparent":49883,"_trust":6,"author":32005,"body":"I have a great idea, I haven't a LOT done but im positive i will be able to finish the game. However, I'm bumping into some gambreaking bugs for no apparent reason. I'm using Unity3Ds built in \"OnTriggerStay2D\" and it works for like 1 sec but then the method stops getting called- in two objects inside each other that aren't moving. If i make one of the object vibrate everything works, but that's not very elegant now is it?\n\n\nDoes anyone have a solution to this :( ?","comments":1,"comments-timestamp":"2017-12-02T20:30:16Z","created":"2017-12-02T20:03:12Z","files":[],"files-timestamp":0,"id":62828,"love":0,"meta":[],"modified":"2017-12-02T20:30:16Z","name":"Yes- it's that time of year! The time of the year when there are weird bugs...","node-timestamp":"2017-12-02T20:07:12Z","parent":53495,"parents":[1,5,9,49883,53495],"path":"\/events\/ludum-dare\/40\/debt-crisis\/yes-its-that-time-of-year-the-time-of-the-year-when-there-are-weird-bugs","published":"2017-12-02T20:07:12Z","scope":"public","slug":"yes-its-that-time-of-year-the-time-of-the-year-when-there-are-weird-bugs","subsubtype":"","subtype":"","type":"post","version":163668},"node_metadata":{"n_key":"62828","n_urlkey":"318972","n_parent":"53495","n_path":"\/events\/ludum-dare\/40\/debt-crisis\/yes-its-that-time-of-year-the-time-of-the-year-when-there-are-weird-bugs","n_slug":"yes-its-that-time-of-year-the-ti","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"32005","n_created":"1512244992","n_modified":"1512246616","n_version":"163668","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/40\/debt-crisis\/yes-its-that-time-of-year-the-time-of-the-year-when-there-are-weird-bugs","text":"I have a great idea, I haven't a LOT done but im positive i will be able to finish the game. However, I'm bumping into some gambreaking bugs for no apparent reason. I'm using Unity3Ds built in \"OnTriggerStay2D\" and it works for like 1 sec but then the method stops getting called- in two objects inside each other that aren't moving. If i make one of the object vibrate everything works, but that's not very elegant now is it?\n\n\nDoes anyone have a solution to this :( ?","title":"Yes- it's that time of year! The time of the year when there are weird bugs...","wayback_source":[]}