{"author_link":"\/users\/mr-matt","author_name":"mr-matt","author_uid":"mr-matt","comments":[],"epoch":1512246223,"event":"LD40","format":"md","ldjam_node_id":62853,"likes":0,"metadata":{"p_key":"103214","p_author":"mr-matt","p_authorkey":"1053929","p_urlkey":"318986","p_title":"Are we allowed to use post processing stack for Unity?","p_cat":"LDJam ","p_event":"LD40","p_time":"1512246223","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1053929","us_name":"mr-matt","us_username":"mr-matt","event_start":"1512086400","event_key":"70","event_name":"LD 40"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD40","removed_author":false},"_superparent":49883,"_trust":1,"author":53929,"body":"Are we allowed to use Unity's post processing stackor cinemachine? They're 3rd party assets but they are made by Unity. If I do, would I be expected to opt out of graphics?","comments":3,"comments-timestamp":"2017-12-02T20:31:31Z","created":"2017-12-02T20:22:33Z","files":[],"files-timestamp":0,"id":62853,"love":0,"meta":[],"modified":"2017-12-02T20:31:31Z","name":"Are we allowed to use post processing stack for Unity?","node-timestamp":"2017-12-02T20:23:43Z","parent":53931,"parents":[1,5,9,49883,53931],"path":"\/events\/ludum-dare\/40\/radical-relocation\/are-we-allowed-to-use-post-processing-stack-for-unity","published":"2017-12-02T20:23:43Z","scope":"public","slug":"are-we-allowed-to-use-post-processing-stack-for-unity","subsubtype":"","subtype":"","type":"post","version":163726},"node_metadata":{"n_key":"62853","n_urlkey":"318986","n_parent":"53931","n_path":"\/events\/ludum-dare\/40\/radical-relocation\/are-we-allowed-to-use-post-processing-stack-for-unity","n_slug":"are-we-allowed-to-use-post-proce","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"53929","n_created":"1512246153","n_modified":"1512246691","n_version":"163726","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/40\/radical-relocation\/are-we-allowed-to-use-post-processing-stack-for-unity","text":"Are we allowed to use Unity's post processing stackor cinemachine? They're 3rd party assets but they are made by Unity. If I do, would I be expected to opt out of graphics?","title":"Are we allowed to use post processing stack for Unity?","wayback_source":[]}