{"author_name": "joshg", "cat": "LD #34", "comments": [], "epoch": 1450054020, "likes": 0, "metadata": {"p_key": "10336", "p_author": "joshg", "p_authorkey": "34195", "p_urlkey": "45565", "p_title": "Fourth time’s the charm?", "p_cat": "LD #34", "p_event": "LD34", "p_time": "1450054020", "p_likes": "0", "p_comments": "0", "p_status": "UPD5", "us_key": "34195", "us_name": "joshg", "us_username": "joshg", "event_start": "1449792000", "event_key": "31", "event_name": "LD34"}, "text": "<p>It will have to be a jam game, but I might actually finish this one&#8230;haven&#8217;t gotten bored yet. Helps that it&#8217;s a thinly-veiled excuse to play with a new algorithm: the <a href=\"http://www.pnas.org/content/111/29/10422.full\">new flocking stuff</a> published a year ago July by Daniel Pearce et al. Got the movement and the flocking working (and programmer-art trees), so that leaves me the rest of tonight and tomorrow for actual gameplay&#8230; Here&#8217;s what I have so far: <a href=\"http://www.arestlessmind.org/starling-burst/1-movement/\">http://www.arestlessmind.org/starling-burst/1-movement/</a></p>\n <p><a href=\"http://www.arestlessmind.org/starling-burst/1-movement/\"><img class=\"alignnone\" src=\"http://www.arestlessmind.org/starling-burst/1.png\" alt=\"\" width=\"800\" height=\"600\" /></a></p>\n <p>&nbsp;</p>\n <p>&nbsp;</p>", "time": "December 13th, 2015 7:47 pm", "title": "Fourth time’s the charm?"}