{"author_link":"\/users\/thx1342","author_name":"THX1342","author_uid":"thx1342","comments":[],"epoch":1512256305,"event":"LD40","format":"md","ldjam_node_id":63135,"likes":7,"metadata":{"p_key":"103366","p_author":"THX1342","p_authorkey":"1061143","p_urlkey":"319139","p_title":"[Karma] now with twice as many bullies","p_cat":"LDJam ","p_event":"LD40","p_time":"1512256305","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":"1061143","us_name":"THX1342","us_username":"thx1342","event_start":"1512086400","event_key":"70","event_name":"LD 40"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD40","removed_author":false},"_superparent":49883,"_trust":1,"author":61143,"body":"![karme_enemies.gif](\/\/\/raw\/7de\/e\/z\/9b98.gif)\n\nImplemented some simple 'enemies' and action log. \n\nI put myself a severe restriction for screen real estate, to force me to be creative. The challenge is that as I get more tired, my code gets sloppier (which in turn required I spend more energy to do anything) and my imagination fades... \n\nI got to say, I'm starting to get a bit worried about time. There's so much to do! Items, Level system, Balancing... But I'll keep pushing until I have something worth sharing!","comments":0,"created":"2017-12-02T23:03:45Z","files":[],"files-timestamp":0,"id":63135,"love":7,"love-timestamp":"2017-12-03T20:19:05Z","meta":[],"modified":"2017-12-03T20:19:05Z","name":"[Karma] now with twice as many bullies","node-timestamp":"2017-12-02T23:11:45Z","parent":61146,"parents":[1,5,9,49883,61146],"path":"\/events\/ludum-dare\/40\/the-game-previously-known-as-karma\/karma-now-with-twice-as-many-bullies","published":"2017-12-02T23:11:45Z","scope":"public","slug":"karma-now-with-twice-as-many-bullies","subsubtype":"","subtype":"","type":"post","version":164573},"node_metadata":{"n_key":"63135","n_urlkey":"319139","n_parent":"61146","n_path":"\/events\/ludum-dare\/40\/the-game-previously-known-as-karma\/karma-now-with-twice-as-many-bullies","n_slug":"karma-now-with-twice-as-many-bul","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"61143","n_created":"1512255825","n_modified":"1512332345","n_version":"164573","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/40\/the-game-previously-known-as-karma\/karma-now-with-twice-as-many-bullies","text":"![karme_enemies.gif](\/\/\/raw\/7de\/e\/z\/9b98.gif)\n\nImplemented some simple 'enemies' and action log. \n\nI put myself a severe restriction for screen real estate, to force me to be creative. The challenge is that as I get more tired, my code gets sloppier (which in turn required I spend more energy to do anything) and my imagination fades... \n\nI got to say, I'm starting to get a bit worried about time. There's so much to do! Items, Level system, Balancing... But I'll keep pushing until I have something worth sharing!","title":"[Karma] now with twice as many bullies","wayback_source":[]}