{"author_link":"\/users\/jonathan50","author_name":"Jonathan50","author_uid":"jonathan50","comments":[],"epoch":1512258137,"event":"LD40","format":"md","ldjam_node_id":63190,"likes":2,"metadata":{"p_key":"103404","p_author":"Jonathan50","p_authorkey":"1005145","p_urlkey":"319177","p_title":"Progress report","p_cat":"LDJam ","p_event":"LD40","p_time":"1512258137","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1005145","us_name":"Jonathan50","us_username":"jonathan50","event_start":"1512086400","event_key":"70","event_name":"LD 40"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD40","removed_author":false},"_superparent":49883,"_trust":1,"author":5145,"body":"Now, the game looks exactly the same as it did 2 hours ago, but it has been adapted to use SDL_Textures and it also caches pointers to the textures (not sure if I'm doing it right but whatever) instead of reading them from disk each time a new sprite appears. :slight_smile:","comments":0,"created":"2017-12-02T23:40:57Z","files":[],"files-timestamp":0,"id":63190,"love":2,"love-timestamp":"2017-12-03T00:15:07Z","meta":[],"modified":"2017-12-03T00:33:47Z","name":"Progress report","node-timestamp":"2017-12-03T00:33:47Z","parent":51938,"parents":[1,5,9,49883,51938],"path":"\/events\/ludum-dare\/40\/pet-overload\/progress-report","published":"2017-12-02T23:42:17Z","scope":"public","slug":"progress-report","subsubtype":"","subtype":"","type":"post","version":164899},"node_metadata":{"n_key":"63190","n_urlkey":"319177","n_parent":"51938","n_path":"\/events\/ludum-dare\/40\/pet-overload\/progress-report","n_slug":"progress-report","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"5145","n_created":"1512258057","n_modified":"1512261227","n_version":"164899","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/40\/pet-overload\/progress-report","text":"Now, the game looks exactly the same as it did 2 hours ago, but it has been adapted to use SDL_Textures and it also caches pointers to the textures (not sure if I'm doing it right but whatever) instead of reading them from disk each time a new sprite appears. :slight_smile:","title":"Progress report","wayback_source":[]}