Metal Fear: End of Day One
Some 15 hours since my first commit, it's time to get some rest. This is my first time game jamming -- I didn't thought it was so tiring!

Nice progress today, I am happy. Features implemented since the last update:
- Magnets are fully functional
- Add generic obstacles; for now, just bushes (which can stop bullets, oh well)
- Foes can follow a patrol path
- Foes can see the player, in which case they will fire the alarm and enter in their aggressive mode
- Foes have a rudimentary AI for the aggressive mode
- Player can get hit and hurt (though he doesn't actually die)
Main points for tomorrow:
- Implement the "the more metal you have..." mechanic
- Implement a three-level alarm system
- Including spawning enemies
- Implement multiple screens/sectors
- Make the game winnable/losable
Important additional stuff (if time allows): * SFX * Music * Better visual effects