Metal Fear: End of Day One

Some 15 hours since my first commit, it's time to get some rest. This is my first time game jamming -- I didn't thought it was so tiring!

004-Henchman_shooting.png

Nice progress today, I am happy. Features implemented since the last update:

  • Magnets are fully functional
  • Add generic obstacles; for now, just bushes (which can stop bullets, oh well)
  • Foes can follow a patrol path
  • Foes can see the player, in which case they will fire the alarm and enter in their aggressive mode
  • Foes have a rudimentary AI for the aggressive mode
  • Player can get hit and hurt (though he doesn't actually die)

Main points for tomorrow:

  • Implement the "the more metal you have..." mechanic
  • Implement a three-level alarm system
    • Including spawning enemies
  • Implement multiple screens/sectors
  • Make the game winnable/losable

Important additional stuff (if time allows): * SFX * Music * Better visual effects