Half time. Great progress so far!
So far this Ludum Dare was pretty smooth. I got an idea, made it into a vision, which I made into a game. No major roadblocks or anything. It somehow turned out to be this bright firework-esque paintball madness with tanks and asteroids!
Plans for tommorow: playtesting, polishing, playtesting, implementing online highscores, playtesting, balancing and playtesting.
I however still don't have a name. One idea was Sinis Is Not In Space, but I don't know whether I like it.
