{"author_link":"\/users\/arputikos","author_name":"Arputikos","author_uid":"arputikos","comments":[],"epoch":1512299153,"event":"LD40","format":"md","ldjam_node_id":63731,"likes":11,"metadata":{"p_key":"103722","p_author":"Arputikos","p_authorkey":"1007315","p_urlkey":"319495","p_title":"Parent Simulator - UPDATE III","p_cat":"LDJam ","p_event":"LD40","p_time":"1512299153","p_likes":"11","p_comments":"0","p_status":"WAYBACK","us_key":"1007315","us_name":"Arputikos","us_username":"arputikos","event_start":"1512086400","event_key":"70","event_name":"LD 40"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD40","removed_author":false},"_superparent":49883,"_trust":1,"author":7315,"body":"So I've just rewritten whole child AI. Now it's a lot more logical and simple.\n\n\nI also added a timer (there will be propably 60 seconds to keep'em alive!) and a screen with instruction and game over screen. Of course also win screen.\n\n\n\nI'm not decided if I should make player able to win or not. How it is in real life? :D\n\nPropably you can manage it and win ;) if you have patience and luck.\n\n![parent_sim_3.gif](\/\/\/raw\/39c\/1\/z\/9e24.gif)\n\nalso added some nice finishes and more frames to puke animation. Yeah, you heard it right, puke:\n\n![parent_sim_4.gif](\/\/\/raw\/39c\/1\/z\/9e25.gif)\n\nDoesn't children puke if they overeat? :D\n\nIf you constantly try to feed overeaten children, it becomes hungry, because it pukes! And if it's too hungry it falls asleep! XD XD XD\n\nI want to add about 4 different characters:\n\n![children.png](\/\/\/raw\/39c\/1\/z\/9e2b.png)\n\nBut I've animated only the 1st one so I don't have if I'll have time to make the rest.\n\nStay tuned for news!","comments":11,"comments-timestamp":"2017-12-04T03:37:28Z","created":"2017-12-03T10:42:41Z","files":[],"files-timestamp":0,"id":63731,"love":11,"love-timestamp":"2017-12-03T22:51:16Z","meta":[],"modified":"2017-12-04T03:37:28Z","name":"Parent Simulator - UPDATE III","node-timestamp":"2017-12-03T11:07:51Z","parent":58913,"parents":[1,5,9,49883,58913],"path":"\/events\/ludum-dare\/40\/parent-simulator\/parent-simulator-update-iii","published":"2017-12-03T11:05:53Z","scope":"public","slug":"parent-simulator-update-iii","subsubtype":"","subtype":"","type":"post","version":166477},"node_metadata":{"n_key":"63731","n_urlkey":"319495","n_parent":"58913","n_path":"\/events\/ludum-dare\/40\/parent-simulator\/parent-simulator-update-iii","n_slug":"parent-simulator-update-iii","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"7315","n_created":"1512297761","n_modified":"1512358648","n_version":"166477","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/40\/parent-simulator\/parent-simulator-update-iii","text":"So I've just rewritten whole child AI. Now it's a lot more logical and simple.\n\n\nI also added a timer (there will be propably 60 seconds to keep'em alive!) and a screen with instruction and game over screen. Of course also win screen.\n\n\n\nI'm not decided if I should make player able to win or not. How it is in real life? :D\n\nPropably you can manage it and win ;) if you have patience and luck.\n\n![parent_sim_3.gif](\/\/\/raw\/39c\/1\/z\/9e24.gif)\n\nalso added some nice finishes and more frames to puke animation. Yeah, you heard it right, puke:\n\n![parent_sim_4.gif](\/\/\/raw\/39c\/1\/z\/9e25.gif)\n\nDoesn't children puke if they overeat? :D\n\nIf you constantly try to feed overeaten children, it becomes hungry, because it pukes! And if it's too hungry it falls asleep! XD XD XD\n\nI want to add about 4 different characters:\n\n![children.png](\/\/\/raw\/39c\/1\/z\/9e2b.png)\n\nBut I've animated only the 1st one so I don't have if I'll have time to make the rest.\n\nStay tuned for news!","title":"Parent Simulator - UPDATE III","wayback_source":[]}