{"author_link":"\/users\/pixelome","author_name":"Pixelome","author_uid":"pixelome","comments":[],"epoch":1512302483,"event":"LD40","format":"md","ldjam_node_id":63805,"likes":5,"metadata":{"p_key":"103759","p_author":"Pixelome","p_authorkey":"1050896","p_urlkey":"319532","p_title":"A test environment ","p_cat":"LDJam ","p_event":"LD40","p_time":"1512302483","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1050896","us_name":"Pixelome","us_username":"pixelome","event_start":"1512086400","event_key":"70","event_name":"LD 40"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD40","removed_author":false},"_superparent":49883,"_trust":2,"author":50896,"body":"I'm actually using 2d physics with 3d objects attached, since I din't really need the extra dimension. The wall collisions are clunky, hopefully I will have time to improve that.\n![Dec-03-2017 13-00-01.gif](\/\/\/raw\/0d6\/c\/z\/9e86.gif)","comments":2,"comments-timestamp":"2017-12-03T12:21:05Z","created":"2017-12-03T11:56:36Z","files":[],"files-timestamp":0,"id":63805,"love":5,"love-timestamp":"2017-12-03T13:02:26Z","meta":[],"modified":"2017-12-03T13:02:26Z","name":"A test environment ","node-timestamp":"2017-12-03T12:01:23Z","parent":58659,"parents":[1,5,9,49883,58659],"path":"\/events\/ludum-dare\/40\/the-good-boi\/a-test-environment","published":"2017-12-03T12:01:23Z","scope":"public","slug":"a-test-environment","subsubtype":"","subtype":"","type":"post","version":166684},"node_metadata":{"n_key":"63805","n_urlkey":"319532","n_parent":"58659","n_path":"\/events\/ludum-dare\/40\/the-good-boi\/a-test-environment","n_slug":"a-test-environment","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"50896","n_created":"1512302196","n_modified":"1512306146","n_version":"166684","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/40\/the-good-boi\/a-test-environment","text":"I'm actually using 2d physics with 3d objects attached, since I din't really need the extra dimension. The wall collisions are clunky, hopefully I will have time to improve that.\n![Dec-03-2017 13-00-01.gif](\/\/\/raw\/0d6\/c\/z\/9e86.gif)","title":"A test environment ","wayback_source":[]}