{"author_link":"\/users\/christian-koch","author_name":"Christian Koch","author_uid":"christian-koch","comments":[],"epoch":1512306485,"event":"LD40","format":"md","ldjam_node_id":63880,"likes":2,"metadata":{"p_key":"103798","p_author":"Christian Koch","p_authorkey":"1011953","p_urlkey":"319571","p_title":"Just some strings...","p_cat":"LDJam ","p_event":"LD40","p_time":"1512306485","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1011953","us_name":"Christian Koch","us_username":"christian-koch","event_start":"1512086400","event_key":"70","event_name":"LD 40"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD40","removed_author":false},"_superparent":49883,"_trust":1,"author":11953,"body":"Thats what you might think when you think of a dialogue (or not, because you are clever). I tried to write a script to manage some dialogue and wasted about 90 Minutes writing it and like 3-4 hours repairing it. I dont know if I am just tired, but it was very hard to fix it. And since I clearly had nothing better to do, I thought to myself \"Why not make an editor for it, so it is simpler for me to reuse!\" So that took another 30 minutes. But it is done and I am so happy for that. That is what I really love about Gamejams. The experience you get. I am really thankfull for this, but I still wished I wouldnt have had to fix it :D \n\nMy Editor:![Editor.png](\/\/\/raw\/1be\/2\/z\/9ed8.png)\nLooking at it, I should rework the names, since they dont really tell what is happening. But... Whatever. I am making a break now. Have fun working :)","comments":0,"created":"2017-12-03T13:02:14Z","files":[],"files-timestamp":0,"id":63880,"love":2,"love-timestamp":"2017-12-03T13:32:17Z","meta":[],"modified":"2017-12-03T13:32:17Z","name":"Just some strings...","node-timestamp":"2017-12-03T13:08:05Z","parent":62048,"parents":[1,5,9,49883,62048],"path":"\/events\/ludum-dare\/40\/heroic\/just-some-strings","published":"2017-12-03T13:08:05Z","scope":"public","slug":"just-some-strings","subsubtype":"","subtype":"","type":"post","version":166899},"node_metadata":{"n_key":"63880","n_urlkey":"319571","n_parent":"62048","n_path":"\/events\/ludum-dare\/40\/heroic\/just-some-strings","n_slug":"just-some-strings","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"11953","n_created":"1512306134","n_modified":"1512307937","n_version":"166899","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/40\/heroic\/just-some-strings","text":"Thats what you might think when you think of a dialogue (or not, because you are clever). I tried to write a script to manage some dialogue and wasted about 90 Minutes writing it and like 3-4 hours repairing it. I dont know if I am just tired, but it was very hard to fix it. And since I clearly had nothing better to do, I thought to myself \"Why not make an editor for it, so it is simpler for me to reuse!\" So that took another 30 minutes. But it is done and I am so happy for that. That is what I really love about Gamejams. The experience you get. I am really thankfull for this, but I still wished I wouldnt have had to fix it :D \n\nMy Editor:![Editor.png](\/\/\/raw\/1be\/2\/z\/9ed8.png)\nLooking at it, I should rework the names, since they dont really tell what is happening. But... Whatever. I am making a break now. Have fun working :)","title":"Just some strings...","wayback_source":[]}