{"author_link":"\/users\/lmb","author_name":"LMB","author_uid":"lmb","comments":[],"epoch":1512306633,"event":"LD40","format":"md","ldjam_node_id":63884,"likes":6,"metadata":{"p_key":"103800","p_author":"LMB","p_authorkey":"1048918","p_urlkey":"319573","p_title":"Metal Fear: Assets","p_cat":"LDJam ","p_event":"LD40","p_time":"1512306633","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1048918","us_name":"LMB","us_username":"lmb","event_start":"1512086400","event_key":"70","event_name":"LD 40"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD40","removed_author":false},"_superparent":49883,"_trust":8,"author":48918,"body":"![005-More_assets.jpg](\/\/\/raw\/61f\/b\/z\/9edb.jpg)\n\nSpent most of the morning working on some assets. I am in a point in which I need final-quality sectors before I can implement the next set of features. Still have a few hours before the lunch to work on code. Priorities: moving between sectors and the \"metal-based\" alarm system.\n\nBTW, the shore is animated :-)","comments":0,"created":"2017-12-03T13:07:11Z","files":[],"files-timestamp":0,"id":63884,"love":6,"love-timestamp":"2017-12-03T14:53:09Z","meta":[],"modified":"2017-12-03T14:53:09Z","name":"Metal Fear: Assets","node-timestamp":"2017-12-03T13:11:07Z","parent":52419,"parents":[1,5,9,49883,52419],"path":"\/events\/ludum-dare\/40\/metal-fear\/metal-fear-assets","published":"2017-12-03T13:10:33Z","scope":"public","slug":"metal-fear-assets","subsubtype":"","subtype":"","type":"post","version":166918},"node_metadata":{"n_key":"63884","n_urlkey":"319573","n_parent":"52419","n_path":"\/events\/ludum-dare\/40\/metal-fear\/metal-fear-assets","n_slug":"metal-fear-assets","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"48918","n_created":"1512306431","n_modified":"1512312789","n_version":"166918","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/40\/metal-fear\/metal-fear-assets","text":"![005-More_assets.jpg](\/\/\/raw\/61f\/b\/z\/9edb.jpg)\n\nSpent most of the morning working on some assets. I am in a point in which I need final-quality sectors before I can implement the next set of features. Still have a few hours before the lunch to work on code. Priorities: moving between sectors and the \"metal-based\" alarm system.\n\nBTW, the shore is animated :-)","title":"Metal Fear: Assets","wayback_source":[]}