{"author_link":"\/users\/mirroar","author_name":"Mirroar","author_uid":"mirroar","comments":[],"epoch":1512312817,"event":"LD40","format":"md","ldjam_node_id":64011,"likes":2,"metadata":{"p_key":"103854","p_author":"Mirroar","p_authorkey":"1056936","p_urlkey":"319628","p_title":"Looking better, feeling meh","p_cat":"LDJam ","p_event":"LD40","p_time":"1512312817","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1056936","us_name":"Mirroar","us_username":"mirroar","event_start":"1512086400","event_key":"70","event_name":"LD 40"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD40","removed_author":false},"_superparent":49883,"_trust":1,"author":56936,"body":"![partake-graphics.png](\/\/\/raw\/86e\/d\/z\/9f5f.png)\n\nThe game looks quite a bit better than [yesterday](https:\/\/ldjam.com\/events\/ludum-dare\/40\/$56938\/day-1-progress) after spending some time on polishing the graphics, spawning mechanics and so forth. However, a major thing I'm still lacking when playing the game is __fun__.\n\nI think it's time for another little break, and for thinking about ways to keep the player motivated. Adding a score or combo meter seems like an easy way, but I'm not sure that'll be enough. :thinking:","comments":0,"created":"2017-12-03T14:48:39Z","files":[],"files-timestamp":0,"id":64011,"love":2,"love-timestamp":"2017-12-03T15:04:45Z","meta":[],"modified":"2017-12-03T15:04:45Z","name":"Looking better, feeling meh","node-timestamp":"2017-12-03T14:53:37Z","parent":56938,"parents":[1,5,9,49883,56938],"path":"\/events\/ludum-dare\/40\/parttake\/looking-better-feeling-meh","published":"2017-12-03T14:53:37Z","scope":"public","slug":"looking-better-feeling-meh","subsubtype":"","subtype":"","type":"post","version":167308},"node_metadata":{"n_key":"64011","n_urlkey":"319628","n_parent":"56938","n_path":"\/events\/ludum-dare\/40\/parttake\/looking-better-feeling-meh","n_slug":"looking-better-feeling-meh","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"56936","n_created":"1512312519","n_modified":"1512313485","n_version":"167308","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/40\/parttake\/looking-better-feeling-meh","text":"![partake-graphics.png](\/\/\/raw\/86e\/d\/z\/9f5f.png)\n\nThe game looks quite a bit better than [yesterday](https:\/\/ldjam.com\/events\/ludum-dare\/40\/$56938\/day-1-progress) after spending some time on polishing the graphics, spawning mechanics and so forth. However, a major thing I'm still lacking when playing the game is __fun__.\n\nI think it's time for another little break, and for thinking about ways to keep the player motivated. Adding a score or combo meter seems like an easy way, but I'm not sure that'll be enough. :thinking:","title":"Looking better, feeling meh","wayback_source":[]}