{"author_name":"PachowStudios","cat":"LD #34","comments":[],"epoch":1450049040,"likes":3,"metadata":{"p_key":"10386","p_author":"PachowStudios","p_authorkey":"51153","p_urlkey":"45616","p_title":"I\u2019ll have to enter the Jam, and I\u2019m not even mad (A Pre-Postmortem-Mortem)","p_cat":"LD #34","p_event":"LD34","p_time":"1450049040","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"51153","us_name":"PachowStudios","us_username":"pachowstudios","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>For this LD, I decided to challenge myself to write the code in a way that was decoupled from Unity. Previously, all my game development has been done the classic Unity-like way of having MonoBehaviours for everything. In my current large project, this led to me having to take a break from working on it because that code was getting very difficult to expand. I ended up getting myself stuck because everything was too tightly coupled together to expand the way I wanted to.<\/p>\n <p>That&#8217;s why with this LD I wanted to try a completely different way of making a Unity game. Objects only have a single, small MonoBehaviour; and all their logic is divided up into multiple reusable components that have as little knowledge of each other as possible. I did mostly accomplish that goal, but near the end of the Compo all I have is a framework with a little bit of game starting to form on top of it. From the outside, I did much more poorly than my first LD; in which I both finished, and actually placed in the top 100. To me though, this LD was still a win because I can incorporate this framework into my other games. Also, now that I have all this figured out, things will hopefully go much more smoothly in future LD&#8217;s.<\/p>\n <p>Even though this is extremely incomplete, I hope you can learn something from my code.<br \/>\n <a href=\"https:\/\/github.com\/PachowStudios\/LudumDare34\" target=\"_blank\">https:\/\/github.com\/PachowStudios\/LudumDare34<\/a><\/p>\n <p>I&#8217;m still going to finish up as much of it as I can, or at least enough so that it&#8217;s playable, and submit it to the Jam.<\/p>\n <p>Good luck everyone,<br \/>\n Keep it\u00a0<span class=\"emoji\">?<\/span><\/p>","time":"December 13th, 2015 6:24 pm","title":"I\u2019ll have to enter the Jam, and I\u2019m not even mad (A Pre-Postmortem-Mortem)"}