{"author_link":"\/users\/ueki-shurei2006","author_name":"ueki_shurei2006","author_uid":"ueki-shurei2006","comments":[],"epoch":1512314674,"event":"LD40","format":"md","ldjam_node_id":64055,"likes":2,"metadata":{"p_key":"103880","p_author":"ueki_shurei2006","p_authorkey":"1001984","p_urlkey":"319654","p_title":"Day 2 (GMT+8) progress","p_cat":"LDJam ","p_event":"LD40","p_time":"1512314674","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1001984","us_name":"ueki_shurei2006","us_username":"ueki-shurei2006","event_start":"1512086400","event_key":"70","event_name":"LD 40"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD40","removed_author":false},"_superparent":49883,"_trust":1,"author":1984,"body":"![ss-alpha2.PNG](\/\/\/raw\/0c7\/z\/9fae.png)\n\nThe mechanics are all done. I just need a little tweaking, in the programming sense. In the art sense, though, I haven't made the model for the player (and possibly the enemy). And I only have 1 type of enemy (although that's a minor issue). I'm thinking of spending tomorrow (missing the Compo deadline) making the model and adding textures on the environment. Also adding some sound.","comments":0,"created":"2017-12-03T15:21:08Z","files":[],"files-timestamp":0,"id":64055,"love":2,"love-timestamp":"2017-12-03T15:37:31Z","meta":[],"modified":"2017-12-03T15:37:31Z","name":"Day 2 (GMT+8) progress","node-timestamp":"2017-12-03T15:24:34Z","parent":56112,"parents":[1,5,9,49883,56112],"path":"\/events\/ludum-dare\/40\/overcome-by-darkness\/day-2-gmt8-progress","published":"2017-12-03T15:24:34Z","scope":"public","slug":"day-2-gmt8-progress","subsubtype":"","subtype":"","type":"post","version":167472},"node_metadata":{"n_key":"64055","n_urlkey":"319654","n_parent":"56112","n_path":"\/events\/ludum-dare\/40\/overcome-by-darkness\/day-2-gmt8-progress","n_slug":"day-2-gmt8-progress","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"1984","n_created":"1512314468","n_modified":"1512315451","n_version":"167472","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/40\/overcome-by-darkness\/day-2-gmt8-progress","text":"![ss-alpha2.PNG](\/\/\/raw\/0c7\/z\/9fae.png)\n\nThe mechanics are all done. I just need a little tweaking, in the programming sense. In the art sense, though, I haven't made the model for the player (and possibly the enemy). And I only have 1 type of enemy (although that's a minor issue). I'm thinking of spending tomorrow (missing the Compo deadline) making the model and adding textures on the environment. Also adding some sound.","title":"Day 2 (GMT+8) progress","wayback_source":[]}