{"author_link":"\/users\/fudge","author_name":"Fudge","author_uid":"fudge","comments":[],"epoch":1512315168,"event":"LD40","format":"md","ldjam_node_id":64059,"likes":2,"metadata":{"p_key":"103881","p_author":"Fudge","p_authorkey":"1061811","p_urlkey":"319655","p_title":"Day Two - Afternoon Tea","p_cat":"LDJam ","p_event":"LD40","p_time":"1512315168","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1061811","us_name":"Fudge","us_username":"fudge","event_start":"1512086400","event_key":"70","event_name":"LD 40"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD40","removed_author":false},"_superparent":49883,"_trust":1,"author":61811,"body":"All hands on deck, there's trouble brewing!\n\nProgress\n========\n\nI've finally got some art in, plus foundations for game mechanics and particle effects.\nUnfortunately, I still don't have any real game behaviours and the plant in still a placeholder!\n\nI really hope I can turn this around in the next couple of hours, this isn't where I wanted to be now.\n\nLook, non-placeholder robot in non-placeholder land:\n![screenshot-day-two-afternoon.png](\/\/\/raw\/371\/f\/z\/9fc3.png)\n\nNext Move\n=========\n\nI want some plant art in the hopes it'll look finished enough to calm my nerves.\nAfter that it's a mad sprint to get game logic working, and hope my systems code from yesterday is up to the job.","comments":0,"created":"2017-12-03T15:26:38Z","files":[],"files-timestamp":0,"id":64059,"love":2,"love-timestamp":"2017-12-03T15:49:36Z","meta":[],"modified":"2017-12-03T15:49:36Z","name":"Day Two - Afternoon Tea","node-timestamp":"2017-12-03T15:32:48Z","parent":61821,"parents":[1,5,9,49883,61821],"path":"\/events\/ludum-dare\/40\/chaos-gardens\/day-two-afternoon-tea","published":"2017-12-03T15:32:48Z","scope":"public","slug":"day-two-afternoon-tea","subsubtype":"","subtype":"","type":"post","version":167507},"node_metadata":{"n_key":"64059","n_urlkey":"319655","n_parent":"61821","n_path":"\/events\/ludum-dare\/40\/chaos-gardens\/day-two-afternoon-tea","n_slug":"day-two-afternoon-tea","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"61811","n_created":"1512314798","n_modified":"1512316176","n_version":"167507","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/40\/chaos-gardens\/day-two-afternoon-tea","text":"All hands on deck, there's trouble brewing!\n\nProgress\n========\n\nI've finally got some art in, plus foundations for game mechanics and particle effects.\nUnfortunately, I still don't have any real game behaviours and the plant in still a placeholder!\n\nI really hope I can turn this around in the next couple of hours, this isn't where I wanted to be now.\n\nLook, non-placeholder robot in non-placeholder land:\n![screenshot-day-two-afternoon.png](\/\/\/raw\/371\/f\/z\/9fc3.png)\n\nNext Move\n=========\n\nI want some plant art in the hopes it'll look finished enough to calm my nerves.\nAfter that it's a mad sprint to get game logic working, and hope my systems code from yesterday is up to the job.","title":"Day Two - Afternoon Tea","wayback_source":[]}