{"author_name":"commodoreKid","cat":"LD #34","comments":[],"epoch":1450047900,"likes":3,"metadata":{"p_key":"10397","p_author":"commodoreKid","p_authorkey":"39580","p_urlkey":"45627","p_title":"Untitled \u2013 Progress 3","p_cat":"LD #34","p_event":"LD34","p_time":"1450047900","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"39580","us_name":"commodoreKid","us_username":"commodorekid","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>Today I started with creating all tower types in the game. We decided there will be some upgrades to some towers.<\/p>\n <p>There are;<br \/>\n &#8211; blockades that only to block enemies,<br \/>\n &#8211; connections that provides a connection to the main power source,<br \/>\n &#8211; turrets that simply attack enemies,<br \/>\n &#8211; mining facilities that give you extra resources by time,<br \/>\n &#8211; light tower that opens up a larger area on the map.<\/p>\n <p>Here you can also see main source that you start with and exit that you are trying to reach.<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/tower_models.png\"><img class=\"alignnone size-large wp-image-519798\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/tower_models-550x336.png\" alt=\"tower_models\" width=\"550\" height=\"336\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/tower_models-300x183.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/tower_models-550x336.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/tower_models.png 1106w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/tower_materials.png\"><img class=\"alignnone size-large wp-image-519800\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/tower_materials-550x369.png\" alt=\"tower_materials\" width=\"550\" height=\"369\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/tower_materials-300x201.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/tower_materials-550x369.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/tower_materials.png 1007w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>My friend coded the visibility and AI spawning &amp; pathfinding. (And many other small things)<br \/>\n We put things together, here is an early screen from the game.<br \/>\n <a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/ingame_ss1.png\"><img class=\"alignnone wp-image-519802 size-large\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/ingame_ss1-550x281.png\" alt=\"ingame_ss1\" width=\"550\" height=\"281\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/ingame_ss1-300x153.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/ingame_ss1-550x281.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/ingame_ss1.png 1532w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>I also modeled and mapped the enemy. He is waiting to be animated. He is a victim of my speed modeling but I like him.<br \/>\n <a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/monster_process.png\"><img class=\"alignnone size-large wp-image-519806\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/monster_process-550x188.png\" alt=\"monster_process\" width=\"550\" height=\"188\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/monster_process-300x103.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/monster_process-550x188.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/monster_process.png 1358w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/monster.png\"><img class=\"alignnone size-large wp-image-519807\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/monster-550x447.png\" alt=\"monster\" width=\"550\" height=\"447\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/monster-300x244.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/monster-550x447.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/monster.png 846w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>In the game you play as an advanced spaceship AI after a massacre of humans by this unknown alien race. As AI your aim is to protect the ship till it reaches its destination by &#8216;growing&#8217; your defenses to connect the main power source with control sphere. We also plan to keep controls within &#8216;two buttons&#8217;, LMB and RMB.<\/p>\n <p>Does anyone have an idea what we should name this alien race?<\/p>","time":"December 13th, 2015 6:05 pm","title":"Untitled \u2013 Progress 3"}